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Apps Android:InstallLocation in manifest file

Lumik

Lurker
Hello,
I am working as a tester in outsourcing company and one of our clients is currently developing a game for Android. In manifest file one of the lines is Android:InstallLocation="0". According to guidelines instead "0" there should be "auto", "preferExternal" or "internalOnly". Devs say that they don't have full control over the manifest because Unreal Engine, which they are using for their game, writes this file based on .ini file they specify. There are three digits that can specify app's install location (0,1,2) and each of them properly corresponds to "auto", "preferExternal" and "internalOnly". The question is: will Google treat this as an issues during reviewing the app or is it acceptable?
 
TBH I'm surprised this builds at all, because the documentation is pretty clear that the value for installLocation must be one of those key words. It makes no mention of being able to use an integer value.
 
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