Hey guys, this is my first post. I've downloaded a couple games I really wanna try but due to my phone being on 32bit android 13 (one ui 5.1) none of the apks are installing. I'm using the Samsung Galaxy A13 128 gb, 4 gigs of ram and after researching I've confirmed it uses 64 bit hardware...
I'm using the Unity game engine to develop an Android app. It's using the TinCan.NET xAPI library for tracking user activity.
The app already works when built to Android with the "Mono" scripting backend. But when I switch to "IL2CPP" (for the Google Play 64bit requirement), I suddenly have...
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