PaulMcCartney
Android Expert
Adobe Employee Tells Apple to "screw" Itself
Lee Brimelow, a Platform Evangelist at Adobe recently told Apple to go "screw" itself.
The Apple vs Adobe war has always been a bit one sided, with Apple dishing out insults, and Adobe maintaining a "no comment" policy. That is, until now. Apple's recent change to their SDK terms of service seems to have been the final straw. Developers are now forbidden to use any APIs that are not prescribed by Apple, effectively stopping Adobe from porting its applications to the iPhone or iPad.
"Apple does not support Flash because it is so buggy," says Steve Jobs, "The world is moving to HTML5." HTML5 may be the future, but Adobe Flash is the present. Buggy or otherwise, over half of the web's graphical user interfaces are based off of Adobe Flash, and until HTML5 becomes more widely used, the iPhone user will simply miss out. In fact, HTML5 is slower and more buggy than Adobe Flash right now, and it will probably be years until it becomes stable enough for wide use.
YouTube - Speed Test: Flash vs HTML5 On The Nexus One
The above video shows clearly that Flash the better option aright now, as it rendered the balls faster and smoother than HTML5, so what is Apple's motive for not allowing Flash on the iPhone?
The most logical reason is that they don't want the competition. Apple takes a generous 40% of the revenue generated by App Store applications. Allowing Adobe Flash on the iPhone would allow users to access thousands of free games, thus decreasing demand for App Store games that cost money, putting a dent in Apple's profits. Apple rejected Opera Mini from the App Store for more or less the same reason.
Adobe employees are furious at Apple, but there isn't much they can do but vent and console themselves with the fact that the iPhone needs them more than they need the iPhone. One employee, Lee Brimelow, even went as far as to write, "Speaking purely for myself, I would look to make it clear what is going through my mind at the moment. Go screw yourself Apple."
Lee Brimelow, a Platform Evangelist at Adobe recently told Apple to go "screw" itself.
The Apple vs Adobe war has always been a bit one sided, with Apple dishing out insults, and Adobe maintaining a "no comment" policy. That is, until now. Apple's recent change to their SDK terms of service seems to have been the final straw. Developers are now forbidden to use any APIs that are not prescribed by Apple, effectively stopping Adobe from porting its applications to the iPhone or iPad.
"Apple does not support Flash because it is so buggy," says Steve Jobs, "The world is moving to HTML5." HTML5 may be the future, but Adobe Flash is the present. Buggy or otherwise, over half of the web's graphical user interfaces are based off of Adobe Flash, and until HTML5 becomes more widely used, the iPhone user will simply miss out. In fact, HTML5 is slower and more buggy than Adobe Flash right now, and it will probably be years until it becomes stable enough for wide use.
YouTube - Speed Test: Flash vs HTML5 On The Nexus One
The above video shows clearly that Flash the better option aright now, as it rendered the balls faster and smoother than HTML5, so what is Apple's motive for not allowing Flash on the iPhone?
The most logical reason is that they don't want the competition. Apple takes a generous 40% of the revenue generated by App Store applications. Allowing Adobe Flash on the iPhone would allow users to access thousands of free games, thus decreasing demand for App Store games that cost money, putting a dent in Apple's profits. Apple rejected Opera Mini from the App Store for more or less the same reason.
Adobe employees are furious at Apple, but there isn't much they can do but vent and console themselves with the fact that the iPhone needs them more than they need the iPhone. One employee, Lee Brimelow, even went as far as to write, "Speaking purely for myself, I would look to make it clear what is going through my mind at the moment. Go screw yourself Apple."