Note: music reminds me of the game “bully”
problem: when you buy the game you lose all your demo unlocks. May be out of your control/ a marketplace problem (ie, new software installation compared to an “upgrade” which buying a demo feels like).
Round 1: good! I wonder if missing hurts your score? It was a very good length of time. Short enough to get a breath.
Note: I like the bronze/silver/gold star. Makes the levels replayable as expected and works well. My first time was 150 points from being a gold though. I almost wish there was a higher level option for down the road when I'm sure to be much better (memorize the levels etc). Yeah, I got gold on my second try. 125 above it actually.
Note: I like how when my screen times out per my setting the game pauses and the sound stops. I'm not sure if that's android doing it or good game coding. I know some games that I try to “come back to” restart, so it's nice that it pauses and holds.
Round 2: ah, so missing does matter. Round two makes that clear. Very well done!
Noticing a delay I dont remember from the demo. Not sure if the demo had one but sometimes my hits take a split second or two to register and makes me go back to shoot and miss, ruining a streak.
Note: round much more exciting than the first. You now know that screwing up matters. Very well done!
Note: sucked my first run through 2nd level and still got gold. I think the bar needs to be raised point wise.
Odd... kicked major ass on my second run through and somehow got less points, even though I didn't miss a single target. I kinda expected to get a ridiculous point advantage over the gold standard, which is why I even bothered trying again.
Note: just noticed that on my Captivate, I have a visible taskbar. That should disappear while in full screen game mode.
Update: that's only in the “waiting” area. Once the game starts it's full screen.
Round 3: nice increase in craziness! I didn't “like” the silhouette “wave” but it threw me off my game in a good way. Makes even cocky players take a risk of blowing his streak. I liked it for it's difficulty mixup.
Second time through still put me out of range of gold which was nice.
Tried a few times and failed to meet gold completion. Nice! I feel like I want to leave this level but return later.
Round 4: my first actual failure! Game pace is growing at a very comfortable and impressive rate.
Second time around though I got silver. Pleasantly surprised I didnt get gold though. Was expecting it and am way off. Did pretty good my second time through. Look forward to a difficult reward here.
Round 5: progressive difficulty is being done perfectly!
Silver my 1st try.
Round 6: I like the addition of innocent targets
failure! I like following up safe targets with safe targets, grows the tension.
Update: I LOVE the slow timed safe targets. That really gets your blood cooking. Note: I don't know if this is the level that slow cooking safe targets start. My “updates” are post completion. I just wanted to mention that once the slow cooking safe targets enter the game, I find them to be a welcomed addition.
Failure! I like how it wasn't the same this time through. Very good mixup. I thought I was kicking ass and then all of a sudden I got showed up. But I didn't feel cheated. It was a very good challenge.
Success! But failure! I made it though but with not enough points. I actually like this. The difficulty is growing. At first I thought I was sailing through uninhibited, but now it's getting hard.
I also LOVE the “in front of”/”behind of” scenarios. Great!
Yes! fourth/fifth time got it! Silver this time
round 7: damn, was doing VERY WELL then accidentally killed a hostage. Like how that ended it. Makes you really respect the hostages the second time through.
Too many shooters in a row. Got a bit boring waiting for the mixup. Otherwise great level. That may have been a bad “random mix”
round 8: several attempts! Damn that was crazy! Awesome!
Round 9: bug? Nothing to shoot after coming out of duck
update: Oh! You have to shoot the turrets. Nice! Once I figured that out the level became much more entertaining.
Note: You might want to step into that change of gameplay. It was interesting having a steady enemy, but I found it to be too much of a changeup. The rest of the game steps up the difficulty at a good rate. You need level or two before Round 9.