Hey all,
So I was planning on writing a Chess-based minigame as part of a project. I was working on my pitch when I realized that I had to represent 64 clickable squares on a screen of that size...
I found a couple of ways around it. Like letting them choose a row number from 1-8 and a column number from A-H OR providing them with four arrow keys to navigate across the screen. But it just takes the fun and intensity out of the game.
Does anyone have any suggestions on how to overcome this obstacle?
Thanks in advance
So I was planning on writing a Chess-based minigame as part of a project. I was working on my pitch when I realized that I had to represent 64 clickable squares on a screen of that size...
I found a couple of ways around it. Like letting them choose a row number from 1-8 and a column number from A-H OR providing them with four arrow keys to navigate across the screen. But it just takes the fun and intensity out of the game.
Does anyone have any suggestions on how to overcome this obstacle?
Thanks in advance
