Hi
I have an image which is a horizontal strip of animation frames.
This strip represents icons for different game states (each time a state change I would like to show the next frame).
To implement this, I thought I can use an ImageView object. This way I can use the scroll x value to switch the frames. However, this will not work because the ImageView controller shrinks the strip so it would fit into the view completely.
Is there a way to tell the view not to mess with the image scale and keep a fixed horizontal width (which will be set to the frame width)?
Thanks
Doron
I have an image which is a horizontal strip of animation frames.
This strip represents icons for different game states (each time a state change I would like to show the next frame).
To implement this, I thought I can use an ImageView object. This way I can use the scroll x value to switch the frames. However, this will not work because the ImageView controller shrinks the strip so it would fit into the view completely.
Is there a way to tell the view not to mess with the image scale and keep a fixed horizontal width (which will be set to the frame width)?
Thanks
Doron