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Can you fake a Cricket Muve Music micro SD card?

Imbrium

Lurker
I can't link to it because I'm a new user, but I found an old thread here called "Rewrite Muve SD Card to zero" about hacking a Muve Music card to make all of the memory usable (instead of 3 GB out of 4 or 5 GB out of 8 being designated solely for downloading music)... is there a way to do the reverse?

Basically, Cricket supposedly lets me download "unlimited" amounts of music for free... except it's not actually unlimited at all because our phones (ZTE Engage V8000s) only came with 4 GB micro SD cards (and the largest Muve Music card that Cricket sells is a pathetic 8 GB, which I'm sure is ridiculously overpriced (it's out of stock right now, so I can't see the price)). I got 32 GB micro SD cards for our phones, only to discover that Muve Music won't even run if you don't have the "right" card. [They've come out with Muve Music 4.0 which doesn't require a special micro SD card, but my phone isn't compatible with it, the jerks.]

I tried to clone (in the most basic of ways) the OEM card using my computer and a card reader/writer; got a fatal error on start up but rebooted and it worked after that... mostly. Unfortunately, Muve Music was too smart for such a basic ploy - I got called out on the card not being "formatted correctly" or some such BS.

Obviously, I need to actually put some effort into cloning the card. I'm guessing I'll need to partition it, since the Muve Music cards have a partition... but I suspect there's a good bit more to it than that (and I'm pretty clueless about this stuff, though I'm a fast learner when I'm motivated by spite!).

Has anyone ever managed to format/partition a non-OEM micro SD card to where it was capable of fooling Muve Music? I'm determined to find a way to actually take advantage of the free downloads; I filled up 3 GB of music space in maybe a week and haven't been able to download anything new for MONTHS.
 
You're handling the card as if it was just a bit of memory in a plastic case. It's not. It's RAM, ROM and a CPU (IOW, a whole computer) in that case. I've never used Muve, but their cards may return certain responses for certain requests and if the card you're using doesn't, the app won't work. And you can't clone that by copying the card on your computer - that only copies the memory part, the part of the ROM not used by the CPU.

There are programs that will allow you to program anything into the card (that's how the crooks sell 2GB cards that say there's 64GB of space on them when you put them into a computer or phone), but you have to know WHAT to put into the card.

It's like having a lot of blank paper and a printer and "cloning" Shakespeare - when you've never read Shakespeare. You have the right tools, but you don't have the data.
 
You're handling the card as if it was just a bit of memory in a plastic case. It's not. It's RAM, ROM and a CPU (IOW, a whole computer) in that case.

Well, yeah, that was obvious when just copying the data wasn't enough... but I took a shot and tried it just to rule out the simplest potential solution before looking for help.

The whole reason I posted was to find out if anyone knew what *exactly* Muve Music checks for to "verify" the SD card so that I can figure out what I need to change/put on the card to make it work. Like I said, I assume partitioning it (and, of course, copying the data/figuring out which partition to put what data in) is *part* of the solution but not all of it... and until I can find out what data, format, etc. the Muve Music program expects to find on the card, it obviously won't do me any good to have a program capable of changing that stuff.
 
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