cameo24 Newbie Aug 5, 2010 #1 Has anyone tried to convert Lunar Lander to run using OpenGL? I ask cause my game is based off of Lunar Lander but I want better performance than Canvas and onDraw offers. Is this relatively easy to implement or do I need to basically rewrite the whole game?
Has anyone tried to convert Lunar Lander to run using OpenGL? I ask cause my game is based off of Lunar Lander but I want better performance than Canvas and onDraw offers. Is this relatively easy to implement or do I need to basically rewrite the whole game?