Hey everyone!
I'm an indie game dev, and just got a new game on the market, and I'd love some (any...
) feedback!
I haven't released anything since I open-sourced 'Flying Aces' (after some legal BS with Firemint), so it's nice to be back into the swing of things.
It's a physics puzzle game, similar to 'Red Remover' and 'Red Block Remover' on PC and iPhone respectively.
The demo "Drop Block DEMO" on Market, has the first 20 levels. The full version has 75 levels - all of which are possible, once you know the tricks. Some require great planning, others just require speed, some a bit of luck.
It also comes with a level editor - and the ability to upload/share/browse user-submitted levels really easily. I hope as the game grows, and players begin to complete the game, user-submitted levels will become a great source of endless entertainment.
Thanks all, and, be nice
ps. I hope this is the right forum ... ahh
I'm an indie game dev, and just got a new game on the market, and I'd love some (any...

I haven't released anything since I open-sourced 'Flying Aces' (after some legal BS with Firemint), so it's nice to be back into the swing of things.
It's a physics puzzle game, similar to 'Red Remover' and 'Red Block Remover' on PC and iPhone respectively.
The demo "Drop Block DEMO" on Market, has the first 20 levels. The full version has 75 levels - all of which are possible, once you know the tricks. Some require great planning, others just require speed, some a bit of luck.
It also comes with a level editor - and the ability to upload/share/browse user-submitted levels really easily. I hope as the game grows, and players begin to complete the game, user-submitted levels will become a great source of endless entertainment.
Thanks all, and, be nice

ps. I hope this is the right forum ... ahh