Hey!
I would really like to get some help with evaluating my new Android application Go Play Somewhere. It's a GPS-based game that turns your local soccer field into a gameboard where you then can play the classic arcade game Pong with a couple of friends.
You pick up and move your paddle by moving around in the real world, trying to catch a virtual ball that bounces between your team and the other team.
More info is available here: GoPlaySomewhere
Disclaimer! During gameplay, the app relies on constant communication with a server over mobile Internet, so you need a decent mobile network (preferably 3/4G) and the app will consume bandwidth.
I would really like to get some help with evaluating my new Android application Go Play Somewhere. It's a GPS-based game that turns your local soccer field into a gameboard where you then can play the classic arcade game Pong with a couple of friends.
You pick up and move your paddle by moving around in the real world, trying to catch a virtual ball that bounces between your team and the other team.
More info is available here: GoPlaySomewhere
Disclaimer! During gameplay, the app relies on constant communication with a server over mobile Internet, so you need a decent mobile network (preferably 3/4G) and the app will consume bandwidth.