Nintendo1889
Android Enthusiast
These apps work well with link2sd with their internal SD data linked to the SD card:
Angry birds go (about 600mb of data)
How is it that this game launches pretty well ( it sometimes FC's but my guess is that it needs more swap space) but an app such as Facebook or google+ uses 50-90 megabytes but run as molasses when their internal data is linked to SD? Do these apps simply read and write to a large number of files?
Are well written games designed around reading a lot of data from the SD card (fewer large files), and only write to their user status/"top score" file?
Angry birds go (about 600mb of data)
How is it that this game launches pretty well ( it sometimes FC's but my guess is that it needs more swap space) but an app such as Facebook or google+ uses 50-90 megabytes but run as molasses when their internal data is linked to SD? Do these apps simply read and write to a large number of files?
Are well written games designed around reading a lot of data from the SD card (fewer large files), and only write to their user status/"top score" file?