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Apps How is developing using ADT on linux?

Hi, I developed my game entirely under ubuntu 13.10, I used cocos2d-x scripts to compile and installed the game on my nexus 5 with the command:
adb install -r mygame.apk​

I did nothing special to get it work on real devices (except setting up the environment variables)
The only thing I found annoying is once you launched the command, if you unplug the usb cable from the device and replug it later you adb says that the device is not ready and waits forever, every time I had to reboot to have it recognized (so I let it plugged in the whole session).
I hope it helps :)
 
The ctrl+f11 ADT keybind didnt worked? Any particular reason to install from command line? What did you had to reboot? The device, adb or the computer?
 
I guess I'm a little "old school", I write all the code with a simple text editor (gedit) and compile/install with terminal so I don't know about ctrl+f11.
I had to reboot the computer not the device, I think it has something to do with the way ubuntu is recognizing the device but I'm not sure..
 
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