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Need Beta Feedback on Live Wallpaper

RawApps

Newbie
Hi everyone -
I've been working a live wallpaper based on some of my motion graphics work and am looking for some beta feedback before I start porting over more of my animations on to other live wallpapers.

I've tested this on my EVO and it's working as planned. I received some feedback

I'm looking for feedback on issues related to the following:

Does the animation properly fill the screen both horizontally and vertically? (Someone mentioned it didn't on Droid X)

Does the animation play smoothly?

Any other issues?

ss_fire_coolbg_01.png


I've attached a screenshot of the livewallpaper. It's an animated cool blue flame background. The apk can be downloaded here:

http://www.rawshorts.com/rawapps_livewallpaper_coolwall.apk

Any feedback would be appreciated. Including confirmation on a specific device. Thanks!!!
 
It performed OK on my DX. Not super smooth but not quite choppy. Seemed like it filled my screen.
 
It works fine on my HTC Desire. I develop live wallpapers too so I know the challenge and putting out beta's for testing is always a good idea.

A few points;

- You need to rescale your canvas when you go into landscape mode. I never thought of this the first time I put out a wallpaper and it got a load of negative comments on the market. It's fairly easy to do once you get into it (basically check the canvas width and height in the OnLayoutChanged routine. If the width > height then you are in landscape mode.)

- Consider adding swipe effects. Basically your canvas will be twice the size of the visible screen. Using the OnOffsetsChanged routine you can make the background move as you swipe.

- Add some settings. Users like nothing more than playing around with there live wallpapers and the more options you give them the more they'll love your app.

Other than that it's really cool. I'd be interested to know how you did it. I'd be willing to code share when I get back to the office on Monday.
 
Considering the epic is one of the more faster phones, I was suprised to see it lag soo much. Seemed like it filled the screen.
 
Oh... I've just figured out how you did it. You are just flicking through 95 pre-rendered jpg images. That'll maybe be the reason that it's choppy if you aren't running some good timing in the main thread. And if you rescale them in landscape it will run even slower.

Lucky each image is only ~24kb :)

I thought you had some fancy OpenGL routine running.
 
Works fine on LG Optimus 1 P500. It was a bit choppy and the quality was rather bad. Other than that, it looked good! Can't wait for a Hi-Res, less choppy version! Nice work.
 
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