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Apps Networking for Multiplayer Feature

Baka87

Lurker
I am building an app on android that is moved based; for the purposes of this discussion, it is comparable to checkers. Player A will move, and send a Web Service a notification, which will "queue up" the message; Player B will then constantly be checking the Web Service every second to see if Player A has moved; I am going to do it that way because I'm unsure if there is an easy way to "push" the message to Player B when Player A moves. Is there a way to do pushing? If so, what happens if Player B has their game minimized?
 
Thanks, but I'm trying to make this app compatible with older APIs as well. Does anyone have any suggestions?
 
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