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Question about my very first Live Wallpaper

zollen

Newbie
1. I am trying to load a bitmap in the WallpaperService.Engine.onCreate() but the bitmap is too small to cover the entire screen. How do I stretch the bitmap to cover the entire screen?

2. How difficult to implement water ripple effect in response to touch event? Is there any Java library out there that could do that?
 
Sorry, don't know the answer to your questions. But I'd like to point out that live wallpapers play havoc with your battery life and permanently use some of your phone's CPU's processing power.
 
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