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Real-time Multiplayer Google Play Games Services peer gets disconnected

Sulabh

Lurker
I am building a real time multiplayer game using 'Google Play Games Services'. My question is that when peers are connected to a room and playing the game, and one of them puts their application in background that peer gets disconnected from room, and other peers receives callback of that peer leaving the room, is their a way to prevent this from happening or may be reconnect the user to the room again?

My activity does not call to leave that room in any of its life cycle methods.
 
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