• After 15+ years, we've made a big change: Android Forums is now Early Bird Club. Learn more here.

Should my OpenGL game be native activity type or half java and half C/C++?

Cofyka3

Lurker
As the title says what is the best solution for a mobile game, should I go with native activity type (complete C/C++) or JNI? I was planning to share my source through multiple platforms like ios but also to have the ability to show ads on them, can I do that with Native Activity type? And is Native Activity actually safe to use? Which should I choose? Thanks :)!
 
Anything developed natively won't be portable to other systems, such as iOS.
You're probably better off looking at using Unity, which supports cross platform development.
 
Back
Top Bottom