mrqs
Android Expert
say you've decided to make a chess game (i'm not, but it's a good example for this)
so you grab a nice square portion of the screen and divide it in to 8x8 tiles, coloring every other white, every other black - that's easy enough
then you want to use those fancy looking png chess pieces you've made in photoshop, but depending on the device, 1 tile on your chess board can be anything from 10x10 to 100x100 pixels without exaggerating much
so how do you make a graphic object nicely scalable? do you have to use vector graphics for everything or can you scale a bitmap?
i imagine scaling a bitmap chess piece would look awful?
and if vectors are the answer, can you just make an svg and use it like any bitmap, or do you have to actually code the drawing (can get massively complex) ?
so you grab a nice square portion of the screen and divide it in to 8x8 tiles, coloring every other white, every other black - that's easy enough
then you want to use those fancy looking png chess pieces you've made in photoshop, but depending on the device, 1 tile on your chess board can be anything from 10x10 to 100x100 pixels without exaggerating much
so how do you make a graphic object nicely scalable? do you have to use vector graphics for everything or can you scale a bitmap?
i imagine scaling a bitmap chess piece would look awful?
and if vectors are the answer, can you just make an svg and use it like any bitmap, or do you have to actually code the drawing (can get massively complex) ?