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Samsung S10 audio application starts without being asked to

I listen to audiobooks. I use smart audiobook player.
For years now, samsung phone after samsung phone ( I am now on samsung S10 ) I keep getting samsung audio player butting in without being asked to. samsung note 10 klingelton
It is extremely frustrating!
I want to continue with my book and ... there goes the frikken music player playing some frikken music I did not want to listen to and did not queue up.
As usual, year after year, I try to find out if these samsung idiots have solved this problem. I dig around their frikken phone and find no way to frikken stop the frikken player from playing. Are they just idiots or is there a frikken hidden agenda.
Samsung M10 ringtone: https://klingeltonemp3.info/samsung-galaxy-m10.htm
I.e. like the facebook application that you cannot remove from their frikken phone.
funkem forever!

List of games that run smooth or poorly on the Note10/10+ (updated: 10/23/2019 3:33PM CST)

This list will be updated frequently with new games that runs well after extensive testing their will be 3 categories [Compatible, Compatible with known issues, & Not Compatible]

These are for those who wants to know what games are able to run using emulators.

This may work for other devices with similar specs of the Note 10/10+ or higher but not guaranteed that this list will be fully compatible with devices beyond the Note 10/10+

Important: This thread will not provide the roms to play these titles listed, you must find them on your own, however ill list emulators that are listed in this thread!

Compatible:

Title: Super Mario Sunshine
Emulator: Dolphin | Platform: | CompatNintendo Gamecubeible: Yes


Title: Luigi's Mansion
Emulator: Dolphin | Platform: Nintendo Gamecube | Compatible: Yes

Title: Mario Kart: Double Dash
Emulator: Dolphin | Platform: Nintendo Gamecube | Compatible: Yes

Title: Medal of Honor: Frontline
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: Yes

Title: Pac-Man World 2
Emulator: Dolphin | Platform: Nintendo Gamecube | Compatible: Yes

Title: Pac-Man World 3
Emulator: Dolphin | Platform: Nintendo Gamecube | Compatible: Yes


Compatible with known issues:

• Title: Crash Bandicoot Twinsanity
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: Yes | Current Issues: While playing the game runs smoothly, but has a transparent rectangular shadow that can be distracting but is see through, you may forget it's their if you do not pay much attention to it.

Title: Call of Duty: Finest Hour
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: Yes | Current known Issues: game runs fine, but has some graphical glitches that causes your weapon to be invisible then show up after moving to a new location in the world and as well rubber banding of characters that looks like they were being stretched.

Title: Disney Kingdom Hearts
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: Yes | Current known issues: The game runs fine l, however their is some graphical glitches and tearing, the game is playable though as long as you don't mind these minor issues.

Title: Super Mario Galaxy 2
Emulator: Dolphin | Platform: Nintendo Wii | Compatible: Yes | Current Known Issues: This game runs really good, but their is a very very tiny audio latency issue that causes issue with sound struggling to keep up, this only happens in cutscenes majority of the time, however this game is fully playable and has no other known issues that i know of at this moment!

Title: Super Mario Galaxy 1
Emulator: Dolphin | Platform: Nintendo Wii | Compatible: Yes | Current Known Issues: The game runs decent, however you will encounter minor to minimal audio crackling this is a huge issue since it isnt annoying but as well you will encounter at random tikes where you lag a tiny bit causing the game to slow down for a few seconds...this can be tweaked in the GFX settings in the emulator to fix these issue or improve them overall just takes trial and error


Not Compatible:

• Title:
True Crime: New York City
Emulator: DamonPS2 Pro & Dolphin | Platform: PlayStation 2 & Gamecube | Compatible: No | Current known issues: Both emulators failed in two different ways, the gamecube version had very bad audio crackling, lagging and picture would be greyed out that made it unplayable, as goes for the PS2 version the game did not suffer the same fate as the Gamecube version, but suffered worse then the gamecube as even getting started was impossible because of serious graphical issues that majority of the menus and logos and text were scrambled and is needed to function properly to play the game as the game heavily relies on it

Title: Call of Duty: Finest Hour
Emulator: Dolphin | Platform: Nintendo Gamecube | Compatible: No | Current known issues: game runs like crap audio crackles alot and even though you can understand what their saying it can be very annoying after a few minutes, this also has issues with framerates and is very annoying to play, however the PS2 version runs better and is the preferred way to play the game.

Title: The Sims 2
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: No | Current known issues: runs decently but suffers from minor lag, it is still playable but constants minor lag witch causes some latency issues with the game syncing.

Title: Futurama The Game
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: No | Current Known Issues: The game tends to work as normal but when completing the 1st ever level the game crashes no matter what you do to prevent it to crash. This doesn't have anything to do with hardware related issues but hasn't been properly fixed via the emulation side of things.

Title: Scarface: The World Is Yours
Emulator: DamonPS2 Pro | Platform: Sony PlayStation 2 | Compatible: No | Current Known Issues: The game runs great when you launch the game but as you get into the actual game, the game lags so much that not only you physically lag but audio has issues trying to render it out leaving it to sound terrible, this could be an emulation problem and hopefully not a hardware limitation problem!

Find the emulator perfect for you:

NOTE:
This list is the best emulators i deemed perfect to use they have either little to no ads and if they do have ads their not annoying ones that will not let you play the game you want to play, these are 100% trusted by the emulation community and hold 100% high satisfaction and some may require you to pay for the app to get the best experience, look for the green "$" icon next to title to see if its a app you need to buy to use if you see a icon that is dark yellow like this "$" this means its free but has in-app purchases to unlock the pro version. If you see an icon in orange like this "$" this means its free but has a pro version of the same app but seperate from the free version.

• Dolphin - Wii & Gamecube Emulator:
https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu

• DamonPS2 - PlayStation®2 Emulator ($): https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free

• Tendo64 - Nintendo®64 Emulator ($): https://play.google.com/store/apps/details?id=com.loyalgroupenterprise.tendo64android

• Project64 - Nintendo®64 Emulator: https://play.google.com/store/apps/details?id=emu.project64

• Retroarch - Multi Platform Emulator: https://play.google.com/store/apps/details?id=com.retroarch

• PPSSPP - PSP(PlayStation®Portable) Emulator ($): https://play.google.com/store/apps/details?id=org.ppsspp.ppsspp

• Reicast - Dreamcast® Emulator: https://play.google.com/store/apps/details?id=com.reicast.emulator

• GBA Emu - Gameboy®Advance Emulator ($): https://play.google.com/store/apps/details?id=com.fastemulator.gba

• Retroarch64 - Multi Platform Emulator 64-bit version: https://play.google.com/store/apps/details?id=com.retroarch.aarch64

If you have a title PM me with your diagnoses and we will post it here!

Apps HTML APP conflict with office suite

Hi every one on this forum hope you all are doing well i need little help i have html based android app which was working fine before i installed officesuite now when i open the app and click on any button it opened by officesuite and then there i get error file not found (android_asset/index.html) so is there any solution for it to avoide officesuite to take over and read the html files form my app?
Thanks.

My phone specs say front camera does 720p max. Open Camera is able to record 1080p. For real?

This is interesting. New BLU Vivo X5 phone with android 9.

The spec sheet on my phone says the 8mp front camera only records in 720p maximum, and the 13mp rear camera records 1080p.

In the stock android camera app, it truly limits me to 720p from the front cam, and 1080p from the rear cam.

I found that very odd, since it's an 8mp front camera.

I installed Open Camera, and it is able to record 1080p from the front camera. I have verified it.

I'm not sure if it's 720p upsampled to 1080p, or if it's true 1080p.
The video quality definitely looks sharp enough, so it might be true 1080p.

But I'm wondering if the stock camera app was purposely soft-limited to 720p, and the 8mp camera was capable of 1080p recording all along?


What do you guys think? Are all 8mp phone cameras capable of recording in 1080p?

Notification badges

I've searched all over for a solution to this. Even after I have disabled notifications via Settings for Facebook and Twitter, the badges are still appearing on those two apps. I know I can long-press the app icon to clear the badges, but I don't want them to appear in the first place. (I've also clicked on app info and done whatever I could do there.) Help?

What you need to earn to buy a house: CNBC

On my local news just now, they cited some statistics from a CNBC report about housing costs. I found the report, and it really underscores how wildly home prices vary across the US.

It only includes 11 cities, so it's far from a comprehensive list. But its point is to show how much you need to earn in order to afford a house of a certain price. It shows incomes needed if you're putting 10% down or 20%.

Having lived in two of the areas on the list, I couldn't help but notice that prices in a city proper in no way represent the actual housing market for the area. For example, its median home price for Dallas doesn't remotely reflect that of Carrollton (the North Dallas suburb where I owned a house). It's a lot less accurate than that here in LA! Prices here, from suburb to suburb, vary by millions. But it's a good guideline for those pondering buying a house.

Audio Crackling over Bluetooth

Preamble: I had an Iphone 7 for about a year and had my music downloaded onto it to listen in my car while driving about over Bluetooth. Worked flawlessly. I then traded it in for a Note 9 after missing the customization of Android. Synced the phone up to the car aaaaaand it crackles at higher frequency notes, especially during voice sections in songs. Thought it was my Sync2 head unit being quirky, and then I tried it with my roommate's UE speaker... and it's still cracking.

I've already scoured forum after forum from times long gone, and I can't find any answers that have worked. I've tried everything short of factory resetting the phone. Re-pairing the device, turning it off and back on, trying multiple music apps, removing objects in the vicinity that could cause interference (which I found out my Drive Safe and Save beacon amplifies the crackles substantially when it turns on. It also runs off of the phone's Bluetooth), and trying to mess with the developer options. Side note: The developer options for bluetooth reset themselves to default within a minute or two? Really?

Listening to music through the phone's speakers or through headphones is fine. It's just on Bluetooth where things go awry.

Help Camera issues.

As of a few days ago, I was thinkering away with the main app of snapshotting these really,
amazing detail they did at the bowling alley ways, but they did come out blurry:



But upclose, the auto focus worked. Giving you the idea of both worlds.

I did deleted the data, and the usuall stuff going throughout that too. So is there something missing I am not seeing ?

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Tethering Connected...

I hook my phone up to my laptop via USB tethering and it says it's connected but I can't surf the web. I hooked it up yesterday and it worked fine does anybody know if MetroPCS has a limit to how long their tethering works or any possibility of getting me back online? And a side question... My laptop has a 2-in-1 Bluetooth/Wifi card... It detects that there is a Bluetooth device nearby, says it's paired doesn't actually pair? And the WiFi part of the card is not detected at all? Can it go out piece by piece?

Emulator Malfunction

For a month now I've not been able to get a proper function from my emulator. Here's a group of error messages I get today in the Event log:


Code (Text):
  1. 9/17/2019
  2. 6:03 AM * daemon not running; starting now at tcp:5037

  3. 6:03 AM * daemon started successfully

  4. 6:03 AM Gradle sync started with single-variant sync

  5. 6:03 AM Project setup started

  6. 6:03 AM Gradle sync finished in 3 s 989 ms (from cached state)

  7. 6:04 AM Executing tasks: [:app:generateDebugSources] in project C:\Users\Shelby\AndroidStudioProjects\JavaArrays

  8. 6:04 AM NDK Resolution Outcome: Project settings: Gradle model version=5.4.1, NDK version is UNKNOWN

  9. 6:04 AM Gradle build finished in 30 s 252 ms

  10. 6:08 AM Executing tasks: [:app:assembleDebug] in project C:\Users\Shelby\AndroidStudioProjects\JavaArrays

  11. 6:08 AM Emulator: dsound: Could not initialize DirectSoundCapture

  12. 6:08 AM Emulator: dsound: Reason: No sound driver is available for use, or the given GUID is not a valid DirectSound device ID

  13. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  14. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  15. 6:08 AM Emulator: audio: Failed to create voice `goldfish_audio_in'

  16. 6:08 AM Emulator: C:\Users\Shelby\AppData\Local\Android\Sdk\emulator\qemu\windows-x86_64\qemu-system-x86_64.exe: warning: opening audio input failed

  17. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  18. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  19. 6:08 AM Emulator: audio: Failed to create voice `adc'

  20. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  21. 6:08 AM Emulator: dsound: Attempt to initialize voice without DirectSoundCapture object

  22. 6:08 AM Emulator: audio: Failed to create voice `adc'

  23. 6:09 AM Gradle build finished in 17 s 347 ms

  24. 6:09 AM Install successfully finished in 566 ms.: App restart successful without requiring a re-install.

  25. 6:09 AM Executing tasks: [:app:assembleDebug] in project C:\Users\Shelby\AndroidStudioProjects\JavaArrays

  26. 6:09 AM Gradle build finished in 3 s 339 ms

  27. 6:09 AM Install successfully finished in 667 ms.: App restart successful without requiring a re-install.
Here's the entire project which I am building from an android classroom from udemy.com by my instructor .

Code (Text):
  1. package com.swayzeconstruction.javaarrays;

  2. public class Main {
  3. public static void main(String[] args) {
  4. String[] names = new String[5];
  5. names[0] = "Shelby";
  6. names[1] = "Jaam";
  7. names[2] = "Bisous";
  8. names[3] = "Felix";
  9. names[4] = "Hadi";

  10. System.out.println(names[3]);
  11. int[] numbers = new int[5]; //apparently gives all values of array
  12. //or the following
  13. }

  14. {
  15. String[] names2 = new String[5];
  16. System.out.println(names2[2]); //gives second value of array
  17. // or the following
  18. }

  19. {
  20. String[] names3 = new String[5];
  21. {
  22. System.out.println(names3[2]);
  23. int[] numbers = {1, 2, 3, 4, 5}; //note: using curly braces
  24. System.out.println(numbers[1]); // to get second element
  25. }

  26. }
  27. }
Any ideas? Thanks

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