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Fast Charge slow after updating to 7.0?

Recently I updated my phone to Android 7.0, all this time I didn't really care about updating the software until I thought "oh fine why not" and then I realized something was off with my charging. It's slow! Like wtf. Before updating, my phone can charge fast even when I'm using it e.g youtube etc. such as if I had 90% battery or as low as 10% and I charge my phone while using it, it can still charge super fast to full in a matter of minutes. But now it's like in a standstill! It says fast charging but the percentage doesn't even move and I can actually see the battery draining instead! There's nothing wrong with my charger. This happened immediately after I updated to 7.0. What is going on? Is there something in 7.0 that's bad?

Also usually when charging I can feel the charger head connector port getting hot but now nothing whatsoever.

Should I go back back to the previous versions? I mean I do like how the 7.0 looks but if it drains my battery I say screw that. (Like seriously, I'm fast charging right now and 3% just went bye bye. Wow.)

Why is Bluetooth Input Not working?

So I wanted to use my PS4 (PlayStation®4) controller with my new Note 10+ so I connected it via Bluetooth as an input device, my note 10+ successfully connects to it but doesn't recognize the inputs that impressing.

For example.it works great on wired connection but even if I'm on not on wired the mouse icon should show whenever I use the touch pad this usually indicates my note 10+ is receiving input signals from my controller.

How do I fix this?

GalxyS9plus Play Store app malfunctioning

When I open the Google Play Store app I only get a blank screen that flashes from right to left. It started about a week ago. I have done all the tips such as clearing the cache and all data for the app, restarting the phone, checking permissions, etc. nothing works!

Verizon store immediately told me I needed to buy a new phone but I know someone out there can help me fix this less than a year old phone! Thanks.

Android-x86

I need to run it on a USB drive so I downloaded android-x86_64-8.1-r2.iso and put it on a USB disk.
When I booted it and selected "Live CD - Run Android-x86 without installation", setup went through ok, O.S. and apps seem running normal but whenever reboot my laptops (IBM/Lenovo), everything will start over from the beginning new setup and apps have to be installed again.

So I tried to select "Auto_Installation - Auto Install to Specified hard disk" on another USB. However, after install and reboot it, the setup process is very slow, not responding. there was once setup finish, the O.S. and apps not responding. Does anyone know if there is a fix? Thanks. Ian

Offline fm radio tuner app that allows recording

Hi everyone.
I have an samsung j2 pro 2018 and it has a fantastic build in app that allows me to tune into local radio stations it can be used to record news or talkshows interviews etc. I am going to change phones and it seems some other phones have a radio app but only samsung has that radio app that allows recording of live radio.
I checked the app and it seems to be open source. I will have to learn how to create a copy of it myself but I cannot find the source code anywhere.
Here are some pictures of the app
SP9H9ft

Any help in finding it or a similar one would be appreciated.
thanks

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Fetch User Location when the App is closed and Handle doze mode.

I have a usecase when I need to fetch user location for every 5 min say (this is configurable but not less than 5 min). I have tried the following:

1) Alarm manager and setting it to Periodic , thereby raising a broadcast from which triggering a Foreground service and holding a partial wake lock to fetch location and send to server.

2) next Approach was using the work manager API to do all this process. but this deferred the task a lot and in MI mobile the task totally terminated when the app is removed from the App tray.

3) Used oneshot alarms by setting the time manually and triggering next alarm in the broadcast. It also got deferred.

What should i do to solve this issue. Tried even with Removing Battery Optimization.

Samsung Galaxy Fold released September 6th

Will be interesting to see if they were able to fix the Galaxy Fold.

From https://news.samsung.com/global/samsung-galaxy-fold-now-available
Samsung Electronics today announced the launch of the Galaxy Fold—a completely new category of mobile technology—available in Korea on September 6, followed by select countries including France, Germany, Singapore, U.K., U.S., and more, in Cosmos Black and Space Silver. With a 5G-ready option in select countries, consumers will be able to unfold the future on the fastest network speeds available.

During the past several months, Samsung has been refining the Galaxy Fold to ensure it delivers the best possible experience. Not only we improved the Galaxy Fold’s design and construction, but also took the time to rethink the entire consumer journey.

ARcore - is it possible to make AR APP using powerful phone that is not listed in google officially

Hi guys


I have a question related to google ARcore supported Phones.

I have a Xiaomi K20 pro phone that has powerful specs to handle ARcore but it isn’t listed in google “ARCore supported devices” list.


I want to know, is there anyone here who has experience with developing a AR APP with ARcore with Xiaomi K20 pro (or any other powerful phone that doesn’t listed in the ARcore supported device list)

and is it possible to do that or not?


PS, Xiaomi k20 pro specs are exactly the same as Xiaomi Mi9 ( Mi9 is supported but K20 isn't )


Cheers.

How to display count of unread notifications on app launcher icon like Facebook/WhatsApp

I want to show count of unread notifications on my app's launcher icon when the app in not opened. I saw some posts similar to this which suggests to use some 3rd party libraries to achieve this.

But when I checked the libraries, it does not seem to support all the devices.

Any idea on a generic solution which will work on all possible devices (with or without 3rd party libraries)?

Any help will be much appreciated.

Thanks

Spinner not getting populated with database records in android

Hi. I am using Yii2 REST API. I have a table called studentrecords consisting of Id,FirstName,LastName, Class fields. I have a API which returns the json array containing stiudent FirstName and LastName. API is working fine. Now I have a android code where I use a spinner to display student names from the database.
Java:
package com.example.anitaa.studentapplication;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ArrayAdapter;
import android.widget.Spinner;

import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;

import java.util.ArrayList;
import java.util.List;

public class UpdateActivity extends AppCompatActivity {
    Spinner spinner;
    ArrayAdapter adapter1;
    String url1 = "http://192.168.1.6/student/web/studentrecords/studentnames";

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate ( savedInstanceState );
        setContentView ( R.layout.activity_update );
        spinner = (Spinner) findViewById ( R.id.spinner1 );
        final List<String> list = new ArrayList<String> ();

        try {
            JSONArray jsonarray=new JSONArray(url1);
            for(int i=0;i<jsonarray.length();i++)
            {

                JSONObject jsonObject = jsonarray.getJSONObject ( i );
                list.add(jsonObject.getString ( "FirstName"));
                list.add( jsonObject.getString ("LastName"));
            }
        } catch (JSONException e) {
            e.printStackTrace ();
        }

        adapter1=new ArrayAdapter ( this,android.R.layout.simple_spinner_item,list );
       // adapter1.setDropDownViewResource ( android.R.layout.simple_spinner_dropdown_item );
        spinner.setAdapter ( adapter1 );



    }
}

When I run it then spinner is not populated witth records. How to do?

Supports-Screens

Hey I have been learning about developing games for Andriod and I just wanted check some information becuase it's not 100% clear.

Firstly the bellow two links from the Andriod Developer website both show declaring support in a different way.

The first one:

https://developer.android.com/guide/topics/manifest/supports-screens-element.html#compat-mode

Code:
<supports-screens android:resizeable=["true"| "false"]
                  android:smallScreens=["true" | "false"]
                  android:normalScreens=["true" | "false"]
                  android:largeScreens=["true" | "false"]
                  android:xlargeScreens=["true" | "false"]
                  android:anyDensity=["true" | "false"]
                  android:requiresSmallestWidthDp="integer"
                  android:compatibleWidthLimitDp="integer"
                  android:largestWidthLimitDp="integer"/>

The second one:

https://developer.android.com/guide/topics/manifest/compatible-screens-element#screenSize

Code:
<compatible-screens>
        <!-- all small size screens -->
        <screen android:screenSize="small" android:screenDensity="ldpi" />
        <screen android:screenSize="small" android:screenDensity="mdpi" />
        <screen android:screenSize="small" android:screenDensity="hdpi" />
        <screen android:screenSize="small" android:screenDensity="xhdpi" />
        <screen android:screenSize="small" android:screenDensity="xxhdpi" />
        <screen android:screenSize="small" android:screenDensity="xxxhdpi" />
        <!-- all normal size screens -->
        <screen android:screenSize="normal" android:screenDensity="ldpi" />
        <screen android:screenSize="normal" android:screenDensity="mdpi" />
        <screen android:screenSize="normal" android:screenDensity="hdpi" />
        <screen android:screenSize="normal" android:screenDensity="xhdpi" />
        <screen android:screenSize="normal" android:screenDensity="xxhdpi" />
        <screen android:screenSize="normal" android:screenDensity="xxxhdpi" />
    </compatible-screens>

Is there any real difference between the two other than that the first dose not specify density?

Second I wanted to just make sure I understand what exactly constitutes as a Small, Normal, Large and xLarge screen.

Please correct me on this:
A Normal screen is a HVGA 480x320 pixels screen. This value is the baseline for that other screen sizes.

A Large screen would be 1.5x the normal baseline.

A XLarge screen would be 2x that baseline.

and so on...

Help Airplane mode issues

got a strange issue and was wondering if anyone else is facing it. I am unable to turn off or on flight mode on the phone. When i try to turn it on the icon on the top shows flight mode but im still able to make calls and use the internet even thought flight mode is on. If i restart the phone it applies right away. Same goes for the opposite way if i turn off flight mode I cant make any calls and the network portion of the phone shows a white cancel sign to say no network, again only thing that would fix it is restart the phone. Spoke to samsung chat they made me reset the app settings and try safe mode both of which didnt help.

Looking for music player. Frustrated. No hope?

I'm looking for an MP3 player, and I'm getting totally frustrated.

There are literally dozens of players for Android. They all seem like clones of each other: all have the same 5-channel equalizer, playlist functionality, and all other UI features. Can anyone point me to a truly unique player?

I'm a simple, old-fashioned guy. My favourite player on Windows is WinAmp. I don't care for streaming, album covers, automatic download of lyrics, file sharing, or playlists. By God, I've never in my life used a playlist. What are they for? I want to get into my car and simply listen to a whole Metallica album for 50 minutes, uninterrupted. Who uses playlists? I would really appreciate if you could enlighten me in the comments about what playlists are good for.

I hate it that all players use by default the metadata (tag) of my MP3s. Since most of mine don't have tags, what I'm getting is a huge list of albums by "Unknown", filled with tracks that are all called "Unknown". This is insane. On Windows I simply use Windows Explorer. Each of my MP3s has a file name, and they are all organized in named folders. Done.

I find that most apps give me a hard time trying to find my files on my phone. The default is always those silly playlists. Then you can choose based on artist ("Unknown"), album, track... But I'm simply asking for a file-manager-type interface that will allow me to browse my folders and choose my albums from there. Too much to ask?

Everyone recommends VLC, but I find its interface inferior. If I listen to my Metallica album and pause, then the album won't continue to play continuously afterwards. I need to tap on each track individually while driving. Unacceptable. Why can't the songs just continue to play after each other? Is this such a programming challenge?

Also, in order to pause in VLC, or in most other players, I need to tap, while driving, on a 16x16 pixel pause button. Really? Can't there be any app that allows me to press anywhere on the screen to pause? What's more basic than this? The same goes for skipping a song. Tiny, inconspicuous button for the most basic of actions.

In addition, I always need to navigate to my music folder on my phone, which is on my external SD card. VLC refuses to remember that it's there and to point there by default.

So, dear people: is there any 90s-style player out there for me that would simply play music without all the fluff?

Play Store app "flashing" blank screen

My Google Play Store app is not opening instead the screen "flashes" quickly and appears to slide left over and over. Happened in last week. Have tried all tips such as clear cache, clear data, reset, uninstall & reinstall, app permissions...nothing works. Please help! Verizon store tells me its a virus and wants to sell me a new phone, but I don't believe them. Thanks.

Unable to read SIM data on Samsung A50

Just purchased a new Samsung Galaxy A50.
No issues with the phone other then listed below.
It is a dual SIM phone. With SIM 1 - AT&T, SIM 2 - SaskTel.
I cannot get any SIM Data to read. My old phone (Samsung Galaxy S8) can read both SIMs perfectly fine. So the problem doesn't appear to be the SIM cards themselves.

The phone is completely functional otherwise (can place calls, text, browse, or write on this forum)


What I am trying to accomplish is migrating RoboKiller to my A50. It gives an error (see image) and I cant get it to function.

What I have tried:
Turned off data
Turned off SIM 2 (and vise versa)
Restart
Cleared SIM data (in settings)
Used 3G Mobile network
With or without WiFi (even turned off)

Is there anything I am missing?

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