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Just my opinion so feel free to ignore me but I think your price point is too high. I released a similar game at $0.99 (69p in the UK) and in 2.5 years sold 50 copies, most of which were friends. I've since made it free and it's now at around 300 downloads. Anyway, just a bit of info from my experience, hopefully you have more success than me![]()
We are (most probably) going to release a title based on space invaders.It was Chaos Influx but it was more like Space Invaders than Galaga.
We have plenty, but between those two, which one?I like those ides pixeldrive!
Sure, we hope you'll enjoy.Let me play your game awhile first and I'll let you know.![]()
The problem with Google Play (and the App Store) nowadays is the sheer number of high quality F2P games, developed by large companies with huge budgets. This has resulted in everyone expecting great stuff for free so it's really hard to charge anything, unless your game is completely original. I know £1.50 seems trivial compared with day-to-day spending but people don't think like that, they compare your game to the free or cheaper offerings by the likes of Rovio, King or Ketchapp.
I think that rod of force the enemy ships use comes down to fast. It's ridiculously hard to dodge. Maybe slow it down a bit or have a visual clue that let's you know which one is about to use it.