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PNG or SVG for the best result for WearOS ?

idon

Newbie
Hi! I am graphic designer who hired a freelance developer to develop an Wear OS application. I made all neccessary graphics in illustrator, main background, second hand, hour hand, minute hand. The size is 320x320 and the graphics that i saved out in PNG format is pixelated and when he trying to insert it to wach face it looks like nothing like on examples i attached to the topic. I've tried to export it in SVG but my freelancer show me the same pixelated result. May to make graphics clean we need to use some secrete trick of what. How they did so nice and clean graphics?
 

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320x320 seems small. I think you'll generally get better results using a larger image resource and shrinking it to fit than the other way around. When I've designed custom watch faces in apps like WatchMaker I typically used PNGs that were 512x512.
 
Since you are dealing with a image that's very small as the end result, I would create the master art at 4x size.... Your designer can then shrink it to fit
 
320x320 seems small. I think you'll generally get better results using a larger image resource and shrinking it to fit than the other way around. When I've designed custom watch faces in apps like WatchMaker I typically used PNGs that were 512x512.
Just tried to do so but unfrortunately it doesn't work. When im shrinking down a bigger element it looks even worse than original one.
 
Make sure you are using all vector art, and NOT raster files
 
Since you are dealing with a image that's very small as the end result, I would create the master art at 4x size.... Your designer can then shrink it to fit
I think i find out the answer. We were looking at android emulator where elements looks horrible, but on actual watches it needs to look nice and smooth
 
Svg, = scalable vector graphics, is a vector file. PNG, JPG, TIF are raster images that are not scalable without degradation
 
Hi! I just hired a freelancer to make a watchface. I saved my main artwork along with all elements ( watchhands ) and send to him. An he shows me the result i that makes me scratch my nape. In attachement first image is what i saved from illustrator and other one is what he got.
What is goin on here ? I think it may be caused by emulator resoulution or what ?
 

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Hi! I need to test my 2 new watch faces but i don't have actual watches to test it on. apk in attachment. Tell me please how it works and your actual opinion about both of it.
 

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Hi @idon,

I've merged your various threads which all seem to be discussing/investigating/asking about the same issue. Keeping the conversation in one place helps other users help you and it avoids cluttering up the forum. If you've got anything else to add about these faces you're developing please keep it in this thread.

Thanks!

Edit: for anyone who wants to try out the faces in the above post, you'll need to enable debugging on the watch and sideload the apps via ADB on your computer. It's not necessarily an easy process so here are some instructions I found: https://www.reddit.com/r/WearOS/comments/auykmi/manual_install_apk_on_wearos_watch/ehixiz0/
I'd give it a go myself but I can't connect my watch to my workplace's wifi.
 
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Well, he's sent you a screen shot, so it's going to look bad to begin with. I'd have him send you a vector file of what HE created....
 
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