I've recently uploaded my first app to the play store, but it says 0 devices are compatible with my app. I'm using Android Studio. I've tested my app by sending the APK manually on several devices, and it works completely fine. Here's my manifest file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.guessthepicturespazam.guessit" >
<supports-screens
android:anyDensity="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:resizeable="true" />
<application
android:allowBackup="true"
android:icon="[USER=22138]@Mipmap[/USER]/ic_launcher"
android:label="נחש את המילה"
android:theme="[USER=19691]@Style[/USER]/Theme.AppCompat.NoActionBar" >
<activity
android:name=".MainActivity"
android:configChanges="orientation"
android:label="נחש את המילה"
android:screenOrientation="portrait" >
</activity>
<activity
android:name=".GameActivity"
android:configChanges="orientation"
android:label="[USER=696546]@String[/USER]/title_activity_game"
android:screenOrientation="portrait" >
</activity>
<activity
android:name=".Splash"
android:configChanges="orientation"
android:label="נחש את המילה"
android:screenOrientation="portrait" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".StoreActivity"
android:label="[USER=696546]@String[/USER]/title_activity_store" >
</activity>
<activity
android:name=".GameOverActivity"
android:label="[USER=696546]@String[/USER]/title_activity_game_over" >
</activity>
</application>
</manifest>
Last edited: