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Apps 2D RPG game P2P or Client Server?

Canvas

Newbie
Hey guys,

I'm going to creating an Android App where 4 players can connect together and play the game together, now the connection is most probably going to be bluetooth, quicker and my app wont be using a online server. But I'm trying to work out which would be best, P2P or client server, a peer to peer connection would be good, but is 4 users connected together ok and stable using bluetooth? A client server solution would be the host would turn into a wi-fi hot spot while 3 others connect to that wifi. Any input would really Help.

Canvas
 
If you are making it so that one of the 2 clients will act as the server, then that is essentially P2P. P2P just means that there is no middleman and there is direct communication between the two clients. If there is no central server that both clients communicate with, then one of the clients will have to act as the server.
 
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