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Afrpfg

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"Well I'm ready for whatever is about to happen"
I'm on lunch right now so I can do this for a bit, but I have to go back in like 40 mins and then I don't get off for another 3 hours after.
 
A helicopter flies over and 2 men and and woman jump out on the deck of the ship to engage in combat. The two men carrying short swords, start running at you while the woman distances herself towards the edge of the boat.

The helicopter moves silently, T'res realizes the radar doesn't show above sea level objects.

The male pirates have an AC 13 to hit, the female has an AC 16 :eek:
 
Aiming my gun for the first man, I let loose a bullet. "You shouldn't have come here..."

from the sky!? Nice ;)
 
Lightning Bolt 2 charges at the helicopter's rotating blades axle

"Sorry ,thats now way to enter our ship .You will be here for a while .."


I am not sure about how the game master created a radar which cant detect aerial objects :eek: .Sonar cant detect aerial objects .Plus helicopters make a noise and we can just attack ranged above and pawn the helicopter
 
Cain's shot misses

@karan
We are in the future, the ship is not a warship the reason for the radar is to detect objects you may or may not run into that are ship height, the helicopter is out of the battle, it is more a hover-copter but I didn't like that name I suggest saving your charges and attacking the pirates ;) you are in the control deck so by the time you could see it they were jumping out
 
It looks to me like the woman standing back seems a bit more powerful than the other 2 so I send a spell her way.

A triple cast of my trusty Fireball! :D
 
One of the male pirates runs towards Cain, the other runs towards Zach

Pirates don't get to attack this turn jumping out of ship and moving is all they can do
 
I charge up a fireball and throw it towards the lady in back.
I'll use 2 charges. Also are the charges recharged based on IRL days or in-game days?
 
@karan
You were successful,
For my reference shield give an addition 5 points of damage upon a successful melee strike by the target, if the target is hit in melee there is a 50% chance (my roll) that the person who struck the target is hit for 1 to 5 points of damage, if they are they are stunned for 1 turn and can not attack, they can move, 10% chance the attacker drops their weapon and falls to the ground for 2 turns.

Duration will be 3 rounds per charge so this will last for 6 rounds
 
Well I have to go back to work anyways lol. And it's super slow at Walmart today so it's super boring :/. So it probably won't be for like another 3 hours til I post again either. Well that is if MP posts.
 
@all
so we are back to waiting :( I'm open to hearing complaints about the cheap helicopter thing attack, keep in mind you may be able to get one later....and marc and MP are the two players that did not make generic combat actions...
 
@marc
You can set a default attack move like
fire attack on long range ,after charges are removed pistol attack.
Brass knuckles for melee :D

Suddenly the lightning stuck Cain from the sky . The lightning envelops Cain in a form of white glow.
 
Maybe a little cheap, but not nearly as cheap as all these lousy rolls. ;) We should try to get generic actions from them next time they are on.
 
As the lightning strikes me, my skin tingles; I smell the O-zone smell that you smell in the air after strong electrical discharges.
 
@MP
Why don't you attack one of the pirates ;)

Pirate Woman "Who said anything about this being your ship?"
 
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