A helicopter flies over and 2 men and and woman jump out on the deck of the ship to engage in combat. The two men carrying short swords, start running at you while the woman distances herself towards the edge of the boat.
The helicopter moves silently, T'res realizes the radar doesn't show above sea level objects.
The male pirates have an AC 13 to hit, the female has an AC 16
Lightning Bolt 2 charges at the helicopter's rotating blades axle
"Sorry ,thats now way to enter our ship .You will be here for a while .."
I am not sure about how the game master created a radar which cant detect aerial objects .Sonar cant detect aerial objects .Plus helicopters make a noise and we can just attack ranged above and pawn the helicopter
We are in the future, the ship is not a warship the reason for the radar is to detect objects you may or may not run into that are ship height, the helicopter is out of the battle, it is more a hover-copter but I didn't like that name I suggest saving your charges and attacking the pirates you are in the control deck so by the time you could see it they were jumping out
You were successful,
For my reference shield give an addition 5 points of damage upon a successful melee strike by the target, if the target is hit in melee there is a 50% chance (my roll) that the person who struck the target is hit for 1 to 5 points of damage, if they are they are stunned for 1 turn and can not attack, they can move, 10% chance the attacker drops their weapon and falls to the ground for 2 turns.
Duration will be 3 rounds per charge so this will last for 6 rounds
Well I have to go back to work anyways lol. And it's super slow at Walmart today so it's super boring :/. So it probably won't be for like another 3 hours til I post again either. Well that is if MP posts.
so we are back to waiting I'm open to hearing complaints about the cheap helicopter thing attack, keep in mind you may be able to get one later....and marc and MP are the two players that did not make generic combat actions...
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