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Afrpfg

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Yeahh, I rolled a 2 I think, so I thought I would miss? Am I missing something with the hit/damage points?
 
@9to5
You have a 7 agility plus the scope so add 8 to you roll of 2 you get a 10 these guys have an AC 13 (that looks familiar) he was distracted and I am trying not to kill you all so I gave it to you. (the pirates are more hardcore than I planned)
HTC hits the pirate attacking him for 7

With that it is the pirates' turns injured one attacking Smith...
 
misses...the android is preparing a spell looking at Smith
Sorry AC13 the dice don't like you
 
I fire another shot at the pirate who is attacking me. "Why won't you die already?!?!?!"
It's an ironclad lol
 
Smith is hurt badly and is beginning to turn pale. Cain and Zach are also hurt but looks as if they can fair well for a while.

There is still 1 uninjured pirate attacking smith, one that is fairly hurt attacking him as well.. The pirate attacking HTC isn't in good condition. The android has seen better days but is still able to fight pretty well.

@MP
PRG=pocket rail gun ;)
 
After getting hit and hurting badly I use all the energy I have left to create a force shield around myself.

I use the 4 charges I have left.
 
@all
[Hide]make your moves first . I have two strategies in mind depending on outcome of smith's battle .[/spoiler]
 
okay same rules as force field if he rolls a 10 it breaks of course his action this round is hitting the force field with his spell if it does break
 
Taking aim at the injured pirate attacking Smith, I let loose the lead from my six shooter.

@ yeahh :p
Let's hope for NO epic fail this time....
 
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