HOW TO GET MORE COINS IN THE GAME?
At the end the game is how to maximize real estate space according to your gaming style and how often you play during the game.
I have been playing for 3 weeks and I am at level 29 with 41 Stars. Made many mistakes and had setbacks.
My motto: "If you loose, don't loose the lesson", so here is my lesson.
:rock:
1- HOW TO PLACE BUILDINGS EFFICIENTLY
When you select a building, add 0.25 spaces for each building in calculating your Yield per space. Since roads in a highly saturated land are only 1 space and serve 4 buildings. A 3x3 takes really 9.25 spaces whereas a 1x1 takes 1.25 spaces.
It is best to place your larger buildings along the edges of your land, get a row or two of single 1x1 buildings in the following rows with roads scattered but not connecting roads. (Forget aesthetics, get land efficiency). The most efficient road layout for single buildings is the chess horse maneuvers, that is from one road to the next you will place it two steps forward and one sideways.
:rock:
2- WHAT BUILDINGS TO SELECT FOR COIN MAXIMIZATION?
Depends on your playing style:
Are you an avid player checking every 5 minutes or an intense player every hour or an occasional one every day?
Based on this answer you should get the buildings that give you the most coins for your frequency.
For instance, Eatery will give you 1,116 coins if you play 16 hours straight, or 34 coins if you play one minute every hour for 16 hours (17 visits).
Whereas the Bowling Alley gives you 986 coins playing 1 minute every hour or 16 hours straight.
I have made calculations based on total daily Coin income and Income per space. This is my list of the most profitable buildings:
Visiting 5 minutes every hour 17 times (16 hours per day):
Cost...Buildings...........$/Day...$/Space
1100...Bowling Alley..........986......232
*Gift...Farmers Market.......969......228
*12....Circus....................756......178
*08....Donuts...................680......544
*Gift...Rock Shop .............646......517
350....Car Dealership.........612......144
2000...Festival Camping .....612......144
5000...Music Arena...........450.......106
800....Movie Theater.........420........45
*04....Bridal Salon............408........326
Visiting 4 times per day (4 hrs apart minimum) for 5 minutes each time yields:
Cost....Buildings..........$/Day......$/Space/Day
800..... Movie Theater.......420........45
*12.....Circus...................252........59
1100....Bowling Alley..........232........55
*Gift....Farmers Market......228........54
700.....Sport Shop............180.........42
4600....Water Park............168........18
*08.....Donuts..................160......128
3100....History Museum......158....... 37
*Gift....Rock Shop.............152.......122
350......Car Dealership........144.........34
2000.....Festival Camping....144.........34
2400.....Mega Mall.............126........30
1700.....Exhibition Center....102.......24
From the above examples, you can see that the most profitable buildings are those 1x1 and 4x4 that yield every 20 to 60 minutes. The less frequency you visit the games, the larger buildings are more profitable.
For instance if you only visit once per day for 5 minutes, the breakdown is very different:
Cost.....Buildings..........$/Day......$/Space
800.....Movie Theater........420........45
*12.....Circus...................252........59
700.....Sport Shop............180........42
4600....Water Park............168........18
3100....History Museum......158........37
2400....Mega Mall..............126.......30
1700....Exhibition Center.....102.......24
5000....Music Arena.............90.......21
1100....Bowling Alley...........58........14
*Gift....Farmers Market........57........13
*08.....Donuts....................40........32
*Gift....Rock Shop...............38...... 30
:rock:
3- DON'T SELECTING ALL LANDING PLANES
Accept all landing planes requesting passengers, assuming you have a good passenger production. Your reward is proportional to the passengers used.
However I reject Level 1 and Level 2 planes requesting fuel, and only pay for fuel for level 3 or above, it takes the same amount of fuel: 1 barrel per plane, and you want to get the most experience and coins.
To trick the system and not pay fuel or passengers, accept the landing, accept ONCE the plane but do not select the REFUELING DROP, go to VISIT A NEIGHBOR and return, the plane is gone and you got free Experience and free coins with no cost.
:rock:
4- UPGRADE ONLY WHEN NEEDED
Use your coins to buy land, not upgrade unless you really need it. You want to produce as many coins as possible to pay for the upgrades. The upgrades will not pay for the land or buildings but the opposite is true.
:rock:
5- SCATTER YOUR PLANES OUT
When sending planes out, don't send them all to the same location, you won't have enough fuel or passengers to reload them when they return.
Same goes for checking the landing time for existing planes, ensure your new plane out does not land with other planes already in the air, to allow you to stock up with fuel and passengers.
:rock:
6- DON'T WASTE FUEL
When your fuel gauge is almost full and you don't have planes pending to land, SPEED UP flying planes to land immediately. Calculate their cost based on Fuel per hour of speed up and pick the one that consumes the least, or pick the flight to the destination you needed a supply item.
If Plane 1 requires 30 barrels and is 30 minutes from landing and Plane 2 requires 40 barrels and is 2 hours, then Plane 2 will use 20 barrels per hour and Plane 1 60. It is more efficient to recall Plane 2 (If you have enough fuel).
:rock:
7- VISIT NEIGHBORS DAILY FOR FUEL, PASSENGERS AND COINS
Every day you can get 10 passengers, 5 fuel or 25 coins from each neighbor, maximum 5 neighbors, pick what you need, or use it as a reserve when you have too many planes reloading to complete your supplies.
:rock:
8- BUY LAND ON THE CITY, NOT AT THE AIRPORT
City land generates buildings and passengers, at the airport you will need one or two lots at the most when you get to build the larger landing strips, and delete the smaller ones.
Place your energy generators on the airport side or on empty slots with no roads at the city side, they don't need a road and can be placed anywhere.
These are my 2 cents worth of suggestions, or shall I say, my 2 coins worth.
Tell me what you think and add your own suggestions.