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android has no design

  • Thread starter Thread starter Fart King
  • Start date Start date
From a development standpoint it would be much easier to develop and design if the UI experience was the same from device to device or even between other apps. Also if there were some standard hardware features it would help as well but not as necessary. Think of how bad Windows got back in the day when every application had a different menu system. Now compare that to Apple where app developers were forced into a common top menu system. Learning a new application was a tad easier because at least you were already familiar with where certain actions were located.

Now I don't think things are nearly that bad on Android in fact I think they have a pretty usable system but it is clear that the iPhone has the edge in continuity and user experience. THe big trade off is that Android actually has alot more useful features that the iPhone doesn't. Having used both while I like the slickness of the Apple I will most likely stay with Android as there are things I would just miss too much. And that's coming from a Mac user and iTunes lover.
 
Personally, I make it a point to never take anyone seriously with fart in their name/handle.....but that's just me.
 
I see where the OP is going, and to some extent I agree. The android UI with apps and widgets installed looks more like a real OS (ie Windows, Linux) desktop than it does a phone UI. I can see this as offputting to some people that want to color coordinate their phone color with their case with their UI with their outfit. I suppose, at the very least, it would be nice to have the option to have the screen look a bit more uniform. That said, I personally cannot wait to get away from said uniformity after being confined by it for so long!
 
From a development standpoint it would be much easier to develop and design if the UI experience was the same from device to device or even between other apps. Also if there were some standard hardware features it would help as well but not as necessary. Think of how bad Windows got back in the day when every application had a different menu system. Now compare that to Apple where app developers were forced into a common top menu system. Learning a new application was a tad easier because at least you were already familiar with where certain actions were located.

Now I don't think things are nearly that bad on Android in fact I think they have a pretty usable system but it is clear that the iPhone has the edge in continuity and user experience. THe big trade off is that Android actually has alot more useful features that the iPhone doesn't. Having used both while I like the slickness of the Apple I will most likely stay with Android as there are things I would just miss too much. And that's coming from a Mac user and iTunes lover.


google could require OEM standards in the license to deploy the operating system.

I think this is why the android market struggles a but, albeit still successful. The user experience can vary from OEM to OEM.

I think the best thing that a UI developer could do, is give the user a tool like Activator.

If you havent heard of it, Activator is an iphone module that allows the user to map screen gestures, taps, and hardware button presses and combination presses to whatever they want...its the best way to ensure that no matter who the end user is, the phone is exactly how they like it.

like for me, left swipe on the task bar opens settings, pull down on the task bar opens SBSettings control panel, like the phone notifications pulldown on Android, right swipe clears all background processes, press volume up and down at the same time turns on the led torch, shake the phone to lock and unlock...the possibilities are endless.

Im thinking the dev for Activator or someone else who can port it to Android will...its one way for the Droid community to get standardization, without having to standardize anything.
 
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