Thanks Digital Controller.
I collected the logcat from one such crash (Candy crush saga Game) can any one take a look and figure something more out of it?
the Following section (around line 56430 in the attached logfile) looks interesting to me (show a segfault), but couldn't figure anything out :
I/DEBUG ( 4028): handle_request(15)
I/DEBUG ( 4028): check process 3907 name:.candycrushsaga
I/DEBUG ( 4028): BOOM: pid=3907 uid=10092 gid=10092 tid=3921
I/DEBUG ( 4028): [OnPurpose Redunant in preset_info] pid: 3907, tid: 3921, name: Thread-203 >>> com.king.candycrushsaga <<<
D/AudioMTKStreamOut( 135): write(), buffer = 0x421eb2b8 bytes = 8192 mLatency = 92
I/SurfaceTextureClient( 2277): [STC::queueBuffer] (this:0x527b3f50) fps:3.00, dur:1001.17, max:500.90, min:223.01
I/BufferQueue( 2165): [StatusBar](this:0x41d5ae68,api:1) [queue] fps:3.00, dur:1000.99, max:500.78, min:222.93
I/BufferQueue( 2165): [StatusBar](this:0x41d5ae68,api:1) [release] fps:2.99, dur:1002.41, max:501.41, min:217.00
I/SurfaceFlinger( 2165): [SurfaceFlinger] fps:50.205265,dur:1035.75,max:183.42,min:16.32
I/DEBUG ( 4028): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 4028): Build fingerprint: 'alps/P580/micromax:4.2.2/JDQ39/1390564406:user/test-keys'
I/DEBUG ( 4028): pid: 3907, tid: 3921, name: Thread-203 >>> com.king.candycrushsaga <<<
I/DEBUG ( 4028): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00004000