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Best Music Player for Android

I need to find out about the best music players on android, all of your recommendations and advises are highly appreciated. :)
 
I use Rocket Player as well. I was really only looking for a music player that restarts in the middle of the song whenever I start my car. The old Samsung music player would always start playing the song at the beginning.

Rocket Player also has gapless playback. It's nice if you are listening to live albums where consecutive songs run into the next track.

Rocket Player also has a feature where you can tell it to play only the most recently added songs. I normally just shuffle my entire music collection. When I add a bunch of songs to my phone, I like to just shuffle play those newly added songs.
 
I've tried many media players. Here are some reasons why Mixzing is tops in my book.

1) It's free and there are no annoying ads.*
2) Swiss army knife plays music, videos, & Shoutcast radio stations.
3) Lyrics for the currently-playing song are built-in, one-click away, & free (as are artist bios, YouTube, Wikipedia, & Google search.)
4) Plays by folder, playlist, artist, song, album, & genre.
5) Intuitive, clear, attractive user-interface.
6) Albums play in track # order (not alphabetically).
7) Automatic song recognition & ID3 tag retrieval.
8) Manual ID3 tag editing.
9) 10-band graphic equalizer, customizable by song.
10) Built-in search.
11) Automated-download of album art (if you so choose).
12) Choice of default starting screen.
13) Sleep timer.

EDIT: I've been running Adaway for so long, and haven't seen an ad on MixZing in so long that I forgot that MixZing actually does have ads. But you can upgrade to an ad-free version for $4.99.
 
Player Pro and Shuttle+

There are free/trial versions of the apps so you can try them before deciding. Havent tried poweramp but i've heard its really good.
 
I am really fond of Google Play Music as my music library is particularly large, in the event I want to listen to something I dont have locally I can hear it almost instantly. Down side is it requires and uses data.

My second choice for my phone is DoubleTwist as it syncs my entire Itunes library and playlists just like a ipod, only right to my phone. Positive is the music is local, you only need a sdcard to match.
 
I am really fond of Google Play Music as my music library is particularly large, in the event I want to listen to something I dont have locally I can hear it almost instantly. Down side is it requires and uses data.
I have over 500 CDs that I've ripped to 192kbps MP3s. It amounts to ~20GB of data, which easily fits on my 32GB micro-SD card (~$16). I used to use Google Play Music (before I sprung $16 for a 32GB micro-SD card). I have an unlimited data plan, but streaming music wirelessly uses a LOT more battery (than playing from your SD card) and I don't have an unlimited battery or perfect 3G coverage everywhere. I got tired of the music dropping out as I'd drive past a dead zone or when I went skiing. And I find Google Play Music to be a feature-poor, relatively crappy music player app.

My second choice for my phone is DoubleTwist as it syncs my entire Itunes library and playlists just like a ipod, only right to my phone. Positive is the music is local, you only need a sdcard to match.
I tried DoubleTwist. It's was OK but the sync is only good if you install/use iTunes on your PC/Mac. And it's ad-supported unless you pay for the premium version.
 
Rocket Player also has gapless playback. It's nice if you are listening to live albums where consecutive songs run into the next track.

Rocket Player also has a feature where you can tell it to play only the most recently added songs.

Another vote for Rocket Player. I have used it for over a year now and love it. Switched to Premium after a while but only to support the dev, the free version has no ads and is fully functional.

The most important thing, to me, is that it sounds really good. However, it also has two other key features: (i) you can tell it what folders to scan for music, so your ringtones and other media files don't show up in your music player; and (ii) it is very good about recognizing newly added music and has a native re-scan function. At least when I was trying out different players, those two features were very hard to find.

The dev also seems very engaged and responsive.
 
Another vote for PowerAmp. Reasons I like it.

1) Equalizers
2) It looks really cool and you can change the appearance of it.
3) You can edit info/tags on songs
4) You can create play list
5) Various lock screen controls
6) You can pick the location where it should search for music
7) Option to search for album art and save it to SD card.
8) Option for lyrics
 
Another vote for PowerAmp. Reasons I like it.

1) Equalizers
2) It looks really cool and you can change the appearance of it.
3) You can edit info/tags on songs
4) You can create play list
5) Various lock screen controls
6) You can pick the location where it should search for music
7) Option to search for album art and save it to SD card.
8) Option for lyrics

9) It works well with the buttons on the headphones
10) It allows you to play the most recently added songs
11) It has some nice and very customizable widgets
 
Too lazy to read the description mate lol but is it a free trial?
Also i noticed one of my g+ buddys has described the UI as "horrible vomit interface" lmao :D
 
Yeah that's a free trial that runs out. It's a paid app.

I've heard about the interface being bad, but it was originally created by an audio enthusiast so it's more concerned with sound quality than having a flashy UI. That being said it has improved and doesn't seem much different to other players as far as user-friendliness tbh.

Suck it and see as my mum used to say.
 
I wana meet your mum lol :p
I havent been using the phone for music much lately but when i do ill give it a try. Im not an audiophile though, a lot of my music is ripped from youtube etc so probably poor quality.
Also i busted my good earbuds so im stuck with the (actually decent) s3 ones :beer:
 
My favorite music player is Sony's Walkman app. It is however only available on Sony phones unless you use a ported version from xda.
 
Another vote for Rocket Player. I have used it for over a year now and love it. Switched to Premium after a while but only to support the dev, the free version has no ads and is fully functional.

The most important thing, to me, is that it sounds really good. However, it also has two other key features: (i) you can tell it what folders to scan for music, so your ringtones and other media files don't show up in your music player; and (ii) it is very good about recognizing newly added music and has a native re-scan function. At least when I was trying out different players, those two features were very hard to find.

The dev also seems very engaged and responsive.

I also, bought the paid version to support the developer. I had some issues with it and the dev did respond to my queries. It ended up being user error on my part. :o
 
I'm using Poweramp for music right now.

If you're an audiophile then the choice has to be neutron:

https://play.google.com/store/apps/details?id=com.neutroncode.mpeval

It's the app they all swear by on head-fi.org and they are obsessed with sound quality.

Has too many features to mention.

Also a contender for coolest name. ;)
I've never heard of this one. I love that the app description says "It is not easy or another 'pop' music player." I've never seen anyone advertise a lack of user friendliness. I didn't know there were different genres of music players, either.:rolleyes:
 
I love that the app description says "It is not easy or another 'pop' music player." I've never seen anyone advertise a lack of user friendliness.

LOL yeah it sounds pretty elitist. I think it's referring to all the extra settings that most people wouldn't know what they should do with. Rather confusing unless you have a deep technical understanding of digital audio processing.

But I think that description is a bit out of date, because the UI has become more user-friendly than it apparently was when it first came out.

EDIT: I think it even has album art now :eek:
 
Seems kinda silly to spend much effort and storage space to try to perfectly play big lossless (or high-bit-rate) audio files on a crappy little phone with crappy analog output circuitry-- or even to play them (via Bluetooth) on your car's less-than-audiophile-caliber stereo (which is usually engulfed by engine noise, road noise, wind noise, and traffic noise). It's like putting a race-car engine in a lawnmower. I doubt that anybody could hear the difference-- though thanks to the placebo effect, I'm sure that audiophiles will swear that they can hear the difference even though they've never run a true side-by-side blind test.

I guess I could imagine a scenario by which one would send high quality audio via Bluetooth from your phone to Bluetooth-capable home stereo receiver. But what kind of audiophile is going to use a phone for that? At home I send losslessly compressed audio files from my PC to my hi-fi receiver through a digital SPDIF cable. But that stereo system has a high-quality amp (with a high-quality D/A converter) and high quality speakers. (My 500+ losslessly-compressed CDs take up over 200GB of storage space-- which is a bit too much for a 64GB micro-SD card.) Outside the house I use 192kbps WMA (or 256kbps MP3) compressed audio files because (above that) I can't hear the difference on such crappy equipment. I've tried many different player apps (including PowerAmp) but I couldn't tell the difference in audio quality.
 
I guess I could imagine a scenario by which one would send high quality audio via Bluetooth from your phone to Bluetooth-capable home stereo receiver. But what kind of audiophile is going to use a phone for that? At home I send losslessly compressed audio files from my PC to my hi-fi receiver through a digital SPDIF cable. But that stereo system has a high-quality amp (with a high-quality D/A converter) and high quality speakers. (My 500+ losslessly-compressed CDs take up over 200GB of storage space-- which is a bit too much for a 64GB micro-SD card.) Outside the house I use 192kbps WMA (or 256kbps MP3) compressed audio files because (above that) I can't hear the difference on such crappy equipment. I've tried many different player apps (including PowerAmp) but I couldn't tell the difference in audio quality.


My Galaxy S3 has a Wolfson DAC which is pretty high quality (enough for me) when used with a custom kernel, but I hear what you're saying.

However most audiophiles would probably use USB audio outputting from the phone to an external DAC/amp such as a FiiO E7 or something better.

http://www.amazon.com/FiiO-Portable-Headphone-Amplifier-Black/dp/B003N0XDT4
 
My Galaxy S3 has a Wolfson DAC which is pretty high quality (enough for me) when used with a custom kernel, but I hear what you're saying.
The DAC may be good. Heck, I'd guess that nowadays most decent DACs are way better than most ears. The bigger issue is the quality of the analog output circuitry. That's more likely the weak link (assuming the audio file is hi-fi).

However most audiophiles would probably use USB audio outputting from the phone to an external DAC/amp such as a FiiO E7 or something better.
I guess the term "audiophile" is relative. But it's nice to know that one can output digital audio via USB. I always wondered about that. Though it seems like a Bluetooth solution would be much more convenient.
 
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