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Apps Cannot load 16 bit data in Android Opengl ES 3.0

This is the code i have implemented for loading 16 bit data:
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0,
GLES30.GL_RGB16I, ImageWidth, ImageHeight, 0,
GLES30.GL_RGB_INTEGER, GLES30.GL_SHORT, pixelBuffer);

I have succesfully created Image Texture using GL_UNSIGNED BYTE with 8 bit data. But failed when using GL_SHORT using 16 bit data.
Can you please suggest a solution for solving this issue.
 
Hi eyevineeth, and welcome to Android Forums :)

I've moved your thread into the Application Development forum where other devs may be able to assist you. Please let me know if I can do anything else to help :)
 
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