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Another night of testing, and another huge wave of thanks to all of my testers!
We are continuing to optimize the game's rendering code as much as we possibly can, in order to get the game running as smoothly as possible on as many devices as we can.
We are also starting to move on to gameplay testing, and our testers are doing a fantastic job of helping me refine the game's physics and energy systems to provide a meaningful challenge without becoming too harsh.
I will continue to keep everyone up to date as we move forward with testing. Still no release date promises, but we're making good progress.
just launch the game man...
make some updates to finish the game completely but just for now I think we all will be happy if you do that
We won't spend too much longer working on optimizing for old devices (after all, upgrading devices is just part of modern technology), but there are still a lot of things we can do quickly before release to help a few more people be able to access the game.
The trouble with developing in AIR, instead of in native Android SDK, is that everything essentially has to be processed within the "shell" or the "wrapper" of AIR, which can hurt performance a little. In future sequels, we will probably develop the game directly in native code, but for now, we still want to do as much as possible to get things running beautifully for everyone.
why not upload this to the market and add support for more divices in updadtes?
I belive that many many many pepole with galaxy s and other devices will buy it the others can wait
Looks like it wont be able to run on my phone after all. Hope you will find a solution for us with old phones
Seeing the last video, it seems like the Dillo flys to much time horizontaly, it's give me a stranger sensation. (Superman sensation)
The new position of the energy bar and the multiplier are fine!
A little bit of feedback based on that video posted. I noticed something where while the armadillo is air-born.. it seems to fly horizontally for a second. Go to 0:25 in that last video posted.
Anyone that tried the beta can say something about this?
same as Tiny Wing with the whole flight thing. I think it is just the vieo your watching because playing it is much differnt!
I've played Tiny Wings a LOT and let me tell you that does not happen. The bird doesnt move horizontally.. it makes a perfect oval shape.. very smooth. I don't know what it is.. but the whole jumping/flying mechanic just doesn't seem as smooth/polished in dillo hills as it does on Tiny wings.
Don't get me wrong.. im not bashing it at all. I recognise it's in beta and things still need to be ironed out.. but im just getting the word out there to help the devs make things tighter.
Anyone that tried the beta can say something about this?
I've played Tiny Wings a LOT and let me tell you that does not happen. The bird doesnt move horizontally.. it makes a perfect oval shape.. very smooth. I don't know what it is.. but the whole jumping/flying mechanic just doesn't seem as smooth/polished in dillo hills as it does on Tiny wings.
Don't get me wrong.. im not bashing it at all. I recognise it's in beta and things still need to be ironed out.. but im just getting the word out there to help the devs make things tighter.
And your phone is what? G1? It isn't much help to others to say it wont work on my device, and then leave out what kind of device you've got..
Btw Fex, was thinking a cool feature would be daily challenges if thats possible. Tiny Wings was kinda easy to pass, and once you've done all of the challenges it gets kind of boring. With rotating daily challenges it would keep the game "alive".
Soo, what do you guys think of my idea with daily challenges instead of the way they've done it on tiny wings. Way to easy to win the game.