The emulator crashed, and, the disassembly editor (Visual Studio 2010) by default opened the low level code for libGLES_V2_translator.dll!...
Excerpt from Emulator log seems to indicate that the UI element could not be created by the underlying emulator library (x86).
emulator: device fd:684
HAX is working and emulator runs in fast virt mode
creating window 43 59 329 583
eglMakeCurrent failed
eglMakeCurrent failed
../../sdk/emulator/opengl//host/libs/Translator/GLES_V2//GLESv2Imp.cpp:glUseProgram:1988 error 0x501
The emulator is an emulator for x86 whilst my processor is 64-bit, is this a possible cause of technical crash?
I was using a Nexus 4 (x86) AVD, do I need an x64 one?