I am working on an open-source project based on Phonograph. I renamed the package/domain name and I am getting the error: "C:\Users\user\AndroidStudioProjects\Rya Music Player\Play Store\Rya Music Player\app\src\main\java\com\urbannet\ryamusicplayer\glide\BlurTransformation.java:19: error: cannot find symbol
import com.urbannet.ryamusicplayer.BuildConfig;
^
symbol: class BuildConfig
location: package com.urbannet.ryamusicplayer"
The code is:
package com.urbannet.ryamusicplayer.glide;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RSRuntimeException;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import androidx.annotation.FloatRange;
import androidx.annotation.NonNull;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
import com.urbannet.ryamusicplayer.BuildConfig;
import com.urbannet.ryamusicplayer.helper.StackBlur;
import com.urbannet.ryamusicplayer.util.ImageUtil;
/**
* @Author Karim Abou Zeid (kabouzeid)
*/
public class BlurTransformation extends BitmapTransformation {
public static final float DEFAULT_BLUR_RADIUS = 5f;
private Context context;
private float blurRadius;
private int sampling;
private void init(Builder builder) {
this.context = builder.context;
this.blurRadius = builder.blurRadius;
this.sampling = builder.sampling;
}
private BlurTransformation(Builder builder) {
super(builder.context);
init(builder);
}
private BlurTransformation(Builder builder, BitmapPool bitmapPool) {
super(bitmapPool);
init(builder);
}
public static class Builder {
private Context context;
private BitmapPool bitmapPool;
private float blurRadius = DEFAULT_BLUR_RADIUS;
private int sampling;
public Builder(@NonNull Context context) {
this.context = context;
}
/**
* @param blurRadius The radius to use. Must be between 0 and 25. Default is 5.
* @return the same Builder
*/
public Builder blurRadius(@FloatRange(from = 0.0f, to = 25.0f) float blurRadius) {
this.blurRadius = blurRadius;
return this;
}
/**
* @param sampling The inSampleSize to use. Must be a power of 2, or 1 for no down sampling or 0 for auto detect sampling. Default is 0.
* @return the same Builder
*/
public Builder sampling(int sampling) {
this.sampling = sampling;
return this;
}
/**
* @param bitmapPool The BitmapPool to use.
* @return the same Builder
*/
public Builder bitmapPool(BitmapPool bitmapPool) {
this.bitmapPool = bitmapPool;
return this;
}
public BlurTransformation build() {
if (bitmapPool != null) {
return new BlurTransformation(this, bitmapPool);
}
return new BlurTransformation(this);
}
}
@override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
int sampling;
if (this.sampling == 0) {
sampling = ImageUtil.calculateInSampleSize(toTransform.getWidth(), toTransform.getHeight(), 100);
} else {
sampling = this.sampling;
}
int width = toTransform.getWidth();
int height = toTransform.getHeight();
int scaledWidth = width / sampling;
int scaledHeight = height / sampling;
Bitmap out = pool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
if (out == null) {
out = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(out);
canvas.scale(1 / (float) sampling, 1 / (float) sampling);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(toTransform, 0, 0, paint);
if (Build.VERSION.SDK_INT >= 17) {
try {
final RenderScript rs = RenderScript.create(context.getApplicationContext());
final Allocation input = Allocation.createFromBitmap(rs, out, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(blurRadius);
script.setInput(input);
script.forEach(output);
output.copyTo(out);
rs.destroy();
return out;
} catch (RSRuntimeException e) {
// on some devices RenderScript.create() throws: android.support.v8.renderscript.RSRuntimeException: Error loading libRSSupport library
if (BuildConfig.DEBUG) e.printStackTrace();
}
}
return StackBlur.blur(out, blurRadius);
}
@override
public String getId() {
return "BlurTransformation(radius=" + blurRadius + ", sampling=" + sampling + ")";
}
}
import com.urbannet.ryamusicplayer.BuildConfig;
^
symbol: class BuildConfig
location: package com.urbannet.ryamusicplayer"
The code is:
package com.urbannet.ryamusicplayer.glide;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RSRuntimeException;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import androidx.annotation.FloatRange;
import androidx.annotation.NonNull;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
import com.urbannet.ryamusicplayer.BuildConfig;
import com.urbannet.ryamusicplayer.helper.StackBlur;
import com.urbannet.ryamusicplayer.util.ImageUtil;
/**
* @Author Karim Abou Zeid (kabouzeid)
*/
public class BlurTransformation extends BitmapTransformation {
public static final float DEFAULT_BLUR_RADIUS = 5f;
private Context context;
private float blurRadius;
private int sampling;
private void init(Builder builder) {
this.context = builder.context;
this.blurRadius = builder.blurRadius;
this.sampling = builder.sampling;
}
private BlurTransformation(Builder builder) {
super(builder.context);
init(builder);
}
private BlurTransformation(Builder builder, BitmapPool bitmapPool) {
super(bitmapPool);
init(builder);
}
public static class Builder {
private Context context;
private BitmapPool bitmapPool;
private float blurRadius = DEFAULT_BLUR_RADIUS;
private int sampling;
public Builder(@NonNull Context context) {
this.context = context;
}
/**
* @param blurRadius The radius to use. Must be between 0 and 25. Default is 5.
* @return the same Builder
*/
public Builder blurRadius(@FloatRange(from = 0.0f, to = 25.0f) float blurRadius) {
this.blurRadius = blurRadius;
return this;
}
/**
* @param sampling The inSampleSize to use. Must be a power of 2, or 1 for no down sampling or 0 for auto detect sampling. Default is 0.
* @return the same Builder
*/
public Builder sampling(int sampling) {
this.sampling = sampling;
return this;
}
/**
* @param bitmapPool The BitmapPool to use.
* @return the same Builder
*/
public Builder bitmapPool(BitmapPool bitmapPool) {
this.bitmapPool = bitmapPool;
return this;
}
public BlurTransformation build() {
if (bitmapPool != null) {
return new BlurTransformation(this, bitmapPool);
}
return new BlurTransformation(this);
}
}
@override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
int sampling;
if (this.sampling == 0) {
sampling = ImageUtil.calculateInSampleSize(toTransform.getWidth(), toTransform.getHeight(), 100);
} else {
sampling = this.sampling;
}
int width = toTransform.getWidth();
int height = toTransform.getHeight();
int scaledWidth = width / sampling;
int scaledHeight = height / sampling;
Bitmap out = pool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
if (out == null) {
out = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(out);
canvas.scale(1 / (float) sampling, 1 / (float) sampling);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(toTransform, 0, 0, paint);
if (Build.VERSION.SDK_INT >= 17) {
try {
final RenderScript rs = RenderScript.create(context.getApplicationContext());
final Allocation input = Allocation.createFromBitmap(rs, out, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(blurRadius);
script.setInput(input);
script.forEach(output);
output.copyTo(out);
rs.destroy();
return out;
} catch (RSRuntimeException e) {
// on some devices RenderScript.create() throws: android.support.v8.renderscript.RSRuntimeException: Error loading libRSSupport library
if (BuildConfig.DEBUG) e.printStackTrace();
}
}
return StackBlur.blur(out, blurRadius);
}
@override
public String getId() {
return "BlurTransformation(radius=" + blurRadius + ", sampling=" + sampling + ")";
}
}