Hello everyone!
Decided to make an arcade style game as my first android game project.
Game has 2 main modes: hand-made campaign with 50 levels (normal/hardcore modes) and procedurally generated endless mode with high scores (+Google Play leaderboards).
In Dungeon campaign the goal is to reach the exit while avoiding traps and enemies. In Endless mode - to get as far as possible while collecting the most amount of coins.
No specific engine was used for it, everything is drawn on the canvas. Game controls with swipes anywhere on the screen.
Includes integration with Google Play Services Achievements and Leaderboards.
I did all the initial testing on my own on both actual devices and emulators but i'm still looking for feedback on
present issues and just general ideas on what can be improved / is missing / shouldn't be there in the first place.
Some screenshots:
Game Link: https://play.google.com/store/apps/details?id=com.rain8studios.dungeondash
Requirements: Android 4.4 and above
Decided to make an arcade style game as my first android game project.
Game has 2 main modes: hand-made campaign with 50 levels (normal/hardcore modes) and procedurally generated endless mode with high scores (+Google Play leaderboards).
In Dungeon campaign the goal is to reach the exit while avoiding traps and enemies. In Endless mode - to get as far as possible while collecting the most amount of coins.
No specific engine was used for it, everything is drawn on the canvas. Game controls with swipes anywhere on the screen.
Includes integration with Google Play Services Achievements and Leaderboards.
I did all the initial testing on my own on both actual devices and emulators but i'm still looking for feedback on
present issues and just general ideas on what can be improved / is missing / shouldn't be there in the first place.
Some screenshots:
Game Link: https://play.google.com/store/apps/details?id=com.rain8studios.dungeondash
Requirements: Android 4.4 and above
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