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Gameloft and S4

rkkeller

Android Enthusiast
GL only has a couple games that say will work with the S4 but if you choose the "i9300 S3" as your phone on their website, you can get many more and they will work fine.
 
Yeah, that's worked in the past also, they should all work but it's not guaranteed.

But we only have space to install maybe 3-4 of them at a time thanks to Samsung anyway.
 
Barely even that, unless you only will have the Gameloft games and just stock apps. After installation and user data, the newer games from them and EA take over 2gb each. They are building the games to fit the chipsest, but no point without storage space for apps.
 
The majority only use 300 megs or so, I downloaded a bunch yesterday.

I am at 140 apps with 4 from GL and still have 3.33GB free so it doesn't seem to a problem as long as you have an SD card for your music/pics and stuff.
 
The majority only use 300 megs or so, I downloaded a bunch yesterday.

I am at 140 apps with 4 from GL and still have 3.33GB free so it doesn't seem to a problem as long as you have an SD card for your music/pics and stuff.

The good ones are around 1-2GB, I've only got two installed and they take up 3.8GB.

It is a problem, I ran out of space on my S4 within an hour of unboxing the phone, there are no images or videos on the internal storage, just apps and games.

I try to keep around 500MB free, so to install any recent Gameloft games I have to remove one first.
 
This is where Gameloft should make the main APK file small and then download the rest of the game data as a separate binary package. And obviously, choose the external MicroSD card as the storage device to store that data.

Making an APK file that big can't be good.
 
The majority only use 300 megs or so, I downloaded a bunch yesterday.

I am at 140 apps with 4 from GL and still have 3.33GB free so it doesn't seem to a problem as long as you have an SD card for your music/pics and stuff.

But you have 3.3gb free- now. A new device already down to 3.3gb, which is really less than that, since Android needs a floor to update apps and function smoothly. Depending on what app you try to update, you will start to see updating errors at 1gb free and lag issues shortly after that.
 
This is where Gameloft should make the main APK file small and then download the rest of the game data as a separate binary package. And obviously, choose the external MicroSD card as the storage device to store that data.

Making an APK file that big can't be good.

That used to be an option, but was removed for the same reason apps2sd was. People would swap cards or use cheap cards and then complain either the app was screwed up or the device itself. All data must be installed to the internal storage.
 
That can't be right, there are some map programs out there that you can get that download a separate piece of data and it places it in a folder located on the SDCard. It wouldn't be hard to put something in there to detect the external MicroSD card.
 
That can't be right, there are some map programs out there that you can get that download a separate piece of data and it places it in a folder located on the SDCard. It wouldn't be hard to put something in there to detect the external MicroSD card.


Not the same thing as protected app data and the devs that makes them and have to field customer complaints along with Android. Gameloft follows Android's script install expectations for a reason.

If a dev wants to take the risk, good for them. Their risk.
 
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