chlorogrunge
Lurker
Hello. I'm a developer from france.
I started writing demos for the amiga in the beginning of the nineties
There I learned secret hacker-like stuffs about 3D rendering.
I worked in 3D simulation in the beginning of the 2000's... there I learned again more stuffs.
I usually code in C/C++/Java...
I am quite fond of exploiting GPUs, and I like mobile GPU and I think there is still much to do with these little thingies under Android. I am also interested in IA and robotics... I "curate" a blog bout raytracing and stuffs at scoop.it...
I like NVIdia Tegra capabilities specifically because they can manage floating point textures, and also some GPGPU algorithms.
Now I've just released a game on android last week called "earths Of Alioth" and it has nice 3D rendering with lots of tricks...
I started writing demos for the amiga in the beginning of the nineties
There I learned secret hacker-like stuffs about 3D rendering.I worked in 3D simulation in the beginning of the 2000's... there I learned again more stuffs.
I usually code in C/C++/Java...
I am quite fond of exploiting GPUs, and I like mobile GPU and I think there is still much to do with these little thingies under Android. I am also interested in IA and robotics... I "curate" a blog bout raytracing and stuffs at scoop.it...
I like NVIdia Tegra capabilities specifically because they can manage floating point textures, and also some GPGPU algorithms.
Now I've just released a game on android last week called "earths Of Alioth" and it has nice 3D rendering with lots of tricks...
