About a month ago, my brother and I put our first android game on the market (it's a freebie called Aqua Balls). We've seen our new downloads rate dwindle to < 10 downloads/day, even with 34/35 five star reviews (one four star). I find this to be incredibly frustrating considering the amount of work we put into polishing it (and from the analytics, it looks like most people who download it actually like it enough to play it), so I came here to ask: of the games on your device, how did you decide what you were going to get?
It seems to me that all of the really popular games beg people to post their score to their facebook wall, "like" the game page, etc. usually in exchange for some sort of in-game reward. I really don't like that idea, but barring anything better, I'm thinking of trying it. Does anybody have any other suggestions?
It seems to me that all of the really popular games beg people to post their score to their facebook wall, "like" the game page, etc. usually in exchange for some sort of in-game reward. I really don't like that idea, but barring anything better, I'm thinking of trying it. Does anybody have any other suggestions?
