mukulabdagiri
Lurker
I am making live wallpapers which use around 40 bitmaps decoded from jpegs each of size approx 150KB. But when i install and run the live wallpaper, the application manager in my phone (Galaxy S4) shows its memory usage more than 90 MB. Looking at all memory allocations in my program i dont see it should go above 20MB. I dont know where all this memory is getting consumed.
Same case with another live wallpaper which is using only 7 bitmaps same size and memory usage is 110 MB and it runs very slowly.
Does anyone know why does a live wallpaper consume so much runtime memory?
Same case with another live wallpaper which is using only 7 bitmaps same size and memory usage is 110 MB and it runs very slowly.
Does anyone know why does a live wallpaper consume so much runtime memory?
)