Ive got a plane using opengl ES with a repeating texture on it:
http://skinhat.com/androidpics/errhigher.jpg
but when I move the camera slightly lower the texture all wrong with it dark blue in the distance:
http://skinhat.com/androidpics/errangle.jpg
Wondering what I'm doing wrong. I have
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
on.
http://skinhat.com/androidpics/errhigher.jpg
but when I move the camera slightly lower the texture all wrong with it dark blue in the distance:
http://skinhat.com/androidpics/errangle.jpg
Wondering what I'm doing wrong. I have
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
on.
