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Apps opengl textures in GB vs. Froyo

JM33

Well-Known Member
I am working on a live wallpaper using opengl. I have a moto droid (original) and recently was switching between GB and froyo roms when I noticed a big difference in the textures on the different versions of Android. As you can see in the screens below, my sky has some artifacts when running Froyo that do not appear in GB. (Sort of a diamond pattern). The sky is a sphere created in Blender and exported as an .obj file, then loaded as a VBO, with a 512x512 texture on it. I am not using anything with opengl es 2.0, the code is 1.1 or 1.0 only.

I am just a hobby dev, and am not always 100% sure what I am doing especially when things go wrong. I was going crazy trying to fix the issue. Finally I remembered that it didn't seem to have the issue when I was running the GB rom. I tested this and was able to replicate the issue in the emulator also.

Anyone have any idea what changed in GB that improves this? Is there anyway to get the same improvements for pre-GB roms. I'm guessing it's not possible but I thought I would see if anyone had some insight.

Thanks, and here's the screen shots -


Froyo
froyosky.jpg


Gingerbread
gbsky.jpg
 
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