Hi all,
I have looked all around Google and these forums for 'Android' + 'Stretch(ing)' + 'Bitmap' but there appears no solution to my problem.
I have (lots of) 8x8 pixel images and would like to paint them to the canvas in 16x16 pixl fomat (i.e. double size).
I have reseached densities etc but this is not what I need.
I need a function like:
canvas.drawBitmap(Bitmap, x1, y1, x2, y2);
So I could then call:
canvas.drawBitmap(myBitmap, 0, 0, 15, 15);
... which will then paint my Bitmap double size (pixels wise!) on the canvas (screen).
Has anyone got a solution for this? I would be very grateful.
Many thanks
Steve.
I have looked all around Google and these forums for 'Android' + 'Stretch(ing)' + 'Bitmap' but there appears no solution to my problem.
I have (lots of) 8x8 pixel images and would like to paint them to the canvas in 16x16 pixl fomat (i.e. double size).
I have reseached densities etc but this is not what I need.
I need a function like:
canvas.drawBitmap(Bitmap, x1, y1, x2, y2);
So I could then call:
canvas.drawBitmap(myBitmap, 0, 0, 15, 15);
... which will then paint my Bitmap double size (pixels wise!) on the canvas (screen).
Has anyone got a solution for this? I would be very grateful.
Many thanks
Steve.