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Pirates & Traders

Well, persistent computer issues delayed this for weeks (first my power supply went, then my graphics cards, and then the replacement graphics card turned out defective...), but those issues are finally sorted out and the new update is up. Apart from miscellaneous bug fixes, this update has the following changes:


  • The Fountain of Youth mode is back, by popular demand.
  • Autosave settings have been implemented for those not playing "True Pirate" mode.
  • Access to the Beta implementation of the Port attack gameplay has been enabled.
The port attack functionality is not 100% ready - I still need to test it more thoroughly, tweak various elements, and - most importantly - implement a better AI reaction to player agression. Due to the long wait since the last update, however, I did not want to delay this any longer, so this is my compromise solution. Hopefully it is well received, and please leave feedback on the port attack system if you encounter any issues/bugs.

P.S. I have noticed that the help file for port attacks is an unformatted mess. Found out approximately 5 minutes after having uploaded the update, sigh. :P
 
New version up. Quick fix for a force close upon restore that some players were running into while playing in beta mode. Fixed immediately since it essentially prevented players from reloading their save games.
 
Just a suggestion:
I have played with the port attack beta and basically, now, the Brits own nearly every port. Is there any planned effect of the removal of every port a nation own on the map? ie, if I conquer all the Spanish ports and turn them to Brit, it's rather weird to have alliances and wars with Spain.

Also the newly conquered ports seem to adopt the 'production properties' of the new nation. La Habana and Honduras and such now all produce Gems... Is that meant to be?

Just asking.
 
Thanks for the feedback.

Wars still exist, since the world doesn't end at the edge of the map (it just seems that way :p ).

Current Plans:
- Conquest of a nation's last port will probably be disallowed to prevent the situation that you mention.
- Nations will engage in independent warfare, so ports will change owner without the impetus of the player. This will also allow the AI to react to player-controlled conquest sprees.

The limits on gems and weapons are legal (whether a good is contraband or not), so it is correct for British ports to have gems for sale.
 
Question 1. Are the ships' abilities capped? I have all the upgrades I thinkk that are available, and have been stuck at the max for several years now. (aug 5, 1674)
Hull 24
Sails 12
Rigging 14
Crew 375
Cannon 44
Cargo 50

Question 2: Will the ports' amount of wealth vary relative to the amount of supplies given to, or blocked from reaching said ports? I'd love to see my blockade starve out Port Royal, or build up St Augustine, for example.

Regards,
Kaimana
 
Question 1. Are the ships' abilities capped?

There are a limited number of improvements, yes (one per attribute). I'll be adding more improvements in a future update, but there will still be limits on how much a ship can be improved.

Question 2: Will the ports' amount of wealth vary relative to the amount of supplies given to, or blocked from reaching said ports? I'd love to see my blockade starve out Port Royal, or build up St Augustine, for example.

Yes and no. Wealth decreases as a result of battles and increases as a result of immigration. Immigrant ships can be intercepted, though there was a bug that prevented this prior to version 1.3.6.
 
Version 1.3.6. is up (actually went out yesterday).

The key addition in this version is Blockades - nations at war will now blockade each other's ports. This provides opportunities for enterprising smugglers - food and weapons will sell for premium prices in blockaded ports. Another key change is that regions can now be affected by more than one event at a time (unfortunately this change has also added a few bugs, to be stomped out in the next update :(). Events now also occur more frequently. Finally, troop reinforcements have been increased to make conquering the Caribbean a little bit tougher.
 
Thanked me too early. A couple of really nasty bugs snuck their way into v1.3.6. :(

Version 1.3.7 is up. Please do NOT continue saved games from 1.3.6 when going to the new version - the saved game may contain game objects that will cause force closes (garrisons going to the atlantic ocean and stuff like that). Sorry for the inconvenience.
 
Thanked me too early. A couple of really nasty bugs snuck their way into v1.3.6. :(

Version 1.3.7 is up. Please do NOT continue saved games from 1.3.6 when going to the new version - the saved game may contain game objects that will cause force closes (garrisons going to the atlantic ocean and stuff like that). Sorry for the inconvenience.
Ok, I'll shift the thanks from the previous post to this one ;)
 
Version 1.3.8 is up. This makes three significant changes to the game:


  • Port attacks are no longer a beta feature; they are now activated in the core game by default.
  • Empires will now launch invasions at each other; in other words, ports can change owners without the player being involved. Empires should now also try to reconquer ports if they are evicted from the Caribbean.
  • Empires will now respond to repeated invasions and war by sending naval patrols to the Caribbean. These patrols will try to prevent blockades and invasions.

The next major feature update (1.4.0, though we may have a smaller update in the meantime), will look to add Crew specialists and a lot of new missions to the game.
 
Pirates and Traders was reviewed on PCWorld.

They were very kind in their appraisal; giving it 4 1/2 stars and some very nice words along the way:

Pirates and Traders is an extremely fun game with a lot going for it. If it's representative of where gaming is heading for the Android platform, Android users have a lot to celebrate.
I hope that I shall be able to live up to that praise.


Version 1.4.0 of the game is just around the corner. It will add the much anticipated Crew Specialists, as well as a few other gameplay changes and bug fixes (as always).

Version 1.5.0 which will hopefully be ready sometime in January will represent a major revamp of the game. Assuming the contract falls into place, it is scheduled to include all new - professional - graphics, a slightly bigger map, and as many new features as I have time to put into the game.

Pirates and Traders: Gold will also be making its appearance shortly. It will be an ad-free, paid version of the base game with a few extra options (e.g., greater variety of starting ships). I'm hoping that sales of that will help pay for the graphics makeover. ;)

Thanks to all of you for your support.
 
Version 1.4.1 is out (Version 1.4.0 included a minor "improvement" which caused trouble for some phones).

Highlights:
* Gameplay: Tweaked the cargo ratings of all ships. Most ships can now carry more goods.
* Gameplay: Crew Specialists have been added to the game. See the status window help for details on the specialists + their effects.
* Gameplay: Gunnery has been added as a fifth skill. Gunnery affects your ability to fire cannons.
* Gameplay: Skills can now be improved to level 12 (the underlying game algorithms have been tweaked slightly to compensate).

Finally, "Pirates and Traders: Gold!" has been released. Gold! is the paid version of the game; it is ad-free and has three more starting ships (Pinnace, Coastal Barque, Fluyt). If you have wishes/suggestions for further "specials" in the Gold! edition, let me know (though I will probably not implement stuff that unbalances the game compared to the free version). Buy it if you would like to support the game. The revenue generated will be used to fund the planned graphics revamp of the game plus further development.
 
Hours and hours of fun... Who needs all these hi graphic games? Something about using your imagination takes me back to the good old days of gaming... Minor spelling errors but i will point em out for a future update. Gladly paid for this to help get this developed. Good investment. Good luck!!
 
really nice game and plenty of stuff to learn, thanks

no bugs discovered - however it's really easy to do something accidentally, especially on a small screen (HTC WILDFIRE) I've lost count of the number of letters of marque i've lost through attacking a town i'm in - even if i decide against it on the next screen i still lose my letter. Also even if you distance yourself from a friendly ship - you sometimes damage them, no real impact on the game, but maybe a button for 'exchange news' or something like that, so that you might get a rumour or something instead of shooting at each other

wish list:
shipyard has multiple options for upgrades - it's annoying to have to search around for a specific upgrade - but perhaps that's a deliberate feature
colour warnings when a particular stat gets low in a battle - it's greeat that each roud highlights the change, but then it goes black again and it's easy to forget that you are back to 1 hull
Early in the game particularly it would be useful if when you lose to a privateer that something else happens rather than game over. perhaps become a slave for a couple of years, something like that. since you only start with 250d it's easy to end up with less than the price of 1 food when you are trading, and an attack from a privateer is game over no matter what you do.
 
Fantastic game, I have been playing it several months now and continue to do so during my down time. I greatly look forward to any future updates.

There are two questions I have however:

1) I realize that getting a specialist is a pretty rare occurrence. But in the last two games Ive played Ive been unable to get the pilot and gunner. This is after easily 8hrs of game time. Are they actually available?

2) Even though P&T does require a lot of repetitive clicking, I was wondering if there is a way to have a back button similar to when you loot a ship, when in the cargo/seize/recruit window. It seems strange that all the buttons are touch screen except exiting that particular window.

Thanks again! keep up the fantastic work!
 
Version 1.4.2 is out - hope you enjoy it.

The following changes are the primary improvements included with version 1.4.2.
- Two new crew specialists: Master Sergeant and Master Cook
- Merchant missions now allow bargaining
- Fixed a bug that made cargo missions too infrequent

@gavinskio:
- Several people have complained about mistakenly pressing the Port Attack option; it will be moved in a future update. If you feel there are any other issues of a similar type, please let me know. I do not have a small screen phone myself, so I don't get much testing of these kind of problems.
- Multiple upgrades: coming in a future update (upgrades will be split up into levels).
- Color warnings: good thought - I will see about the possibility for including something like that.
- Starting difficulty: governors should be able to loan you money in a future update (thus making early setbacks survivable).

@skyros:
1) they should be. However, the presence of specialists is random and if you already have them from earlier, you will not be notified of their presence. So, e.g., if there is 50% chance of a specialist on a ship, and you already have 4 of 5, the actual chance of you finding the specialist you want is only 10%. The new version 1.4.2 makes it easier to get all of them, as specific specialists are now specifically available from several different types of ships (check the Help info in the Status view).
2) It got removed because the Android GUI guidelines suggest not using explicit on-screen BACK buttons. It will return in a future GUI overhaul.

Thanks for the comments and feedback. As always, I appreciate them.

Also, Merry Christmas and Happy New Year.
 
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