Uh, well, it is a huge improvement over Crusade of Destiny - at least technically. The visuals are greatly beefed up (aren't DVide Arts just a tiny studio, as well?) with an impressive level of detail for a phone RPG - not that many polygons, but a lot of nice little ambient touches - and the whole thing runs surprisingly well on a Desire, at least in the opening section.
Two things, though: one, first impressions suggest this is basically the exact same generic fantasy nonsense as Crusade. Quest descriptions are almost literally just a few words away from 'Uh, so, like, there's this evil guy and stuff, and you need to get stronger to beat him, so go kill things until you're level 25 and come back here.' There isn't the slightest bit of personality to the world and the NPCs to match the improvements they've made to the engine and the art design. And two, it won't download the extra data to your SD card! Like, what the hell? If you're going to write off everyone with an older phone with limited internal memory like that, why bother making this run on 2.2 at all? I know developers can patch these things, but the mere fact they released it like this is hugely, hugely frustrating - it's the kind of elementary thing everyone making a game for Android simply must do, no excuses allowed. I might, might have been willing to keep it if it had struck me as absolutely amazing but, well, it doesn't. There's nothing in the first half hour or so to suggest it's more than a competent Zelda clone with a snappy 3D engine and some half-decent art design... I'm very impressed with their technical chops but not so much I'm going to have it as the only game on my phone. Disappointing.