SpaceCowboy850
Lurker
I'm developing on a shield console. I've run into this edge case where, on start up, and only if not connected to a debugger, the SignInActivity will not display properly. Instead, the circle of the app that was selected expands, and then the screen just stays that color.
If you press "B" on the controller, it takes the player to the GooglePlay sign in screen, where you must approve your permissions. And from there everything is fine.
If I'm connected to a debugger (GDB via Visual Studio/Android Works), it works as expected, with no need to press B on the controller.
I've looked through the logcats of both the working and not working one, and I can't really see any differences. I'm using the GameHelper from here:
https://github.com/playgameservices...e/example/games/basegameutils/GameHelper.java
With only minor modifications. Both working and not working go to the resolveConnectionResult, and send the "StartResolutionForResult", but then the broken one doesn't display anything until "B" is pressed on the controller.
Any ideas what's going on?
If you press "B" on the controller, it takes the player to the GooglePlay sign in screen, where you must approve your permissions. And from there everything is fine.
If I'm connected to a debugger (GDB via Visual Studio/Android Works), it works as expected, with no need to press B on the controller.
I've looked through the logcats of both the working and not working one, and I can't really see any differences. I'm using the GameHelper from here:
https://github.com/playgameservices...e/example/games/basegameutils/GameHelper.java
With only minor modifications. Both working and not working go to the resolveConnectionResult, and send the "StartResolutionForResult", but then the broken one doesn't display anything until "B" is pressed on the controller.
Any ideas what's going on?