prabh0023
Lurker
Hello all,
So, this is what I do.
In core class
After debugging I've traced it down to Soundpool.load().
I get an error, and nothing plays. But, with "Music" it plays.
Please help! It works fine with desktop projects. I can't find shit on google.
Thanks
So, this is what I do.
In core class
Code:
package com.mygdx.game;
import com.badlogic.gdx.
ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
Sound rocketLoop;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
rocketLoop = Gdx.audio.newSound(Gdx.files.internal("rocket.ogg"));
rocketLoop.loop();
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
}
}
After debugging I've traced it down to Soundpool.load().
I get an error, and nothing plays. But, with "Music" it plays.
04-29 15:37:33.580 21325-21381/com.mygdx.game E/OMXMaster: A component of name 'OMX.qcom.audio.decoder.aac' already exists, ignoring this one.
Please help! It works fine with desktop projects. I can't find shit on google.
Thanks