I am starting developing an android game, and noticed that I am going to use some graphics and data connection, which most likely has already been covered in certain open source/free to use libraries.
For the graphic part, I've heard a suggestion about AndEngine, but I don't know if it fits a grid based game. Is it easy to work with with such a game, or should I use a different engine?
For the second part, the game will need some connection between two parties. I haven't heard about any such libraries, so I'll be happy to hear any suggestions.
I believe a p2p style library will be better for my app, though, considering it will free me from setting up a server.
Thanks for the help.
For the graphic part, I've heard a suggestion about AndEngine, but I don't know if it fits a grid based game. Is it easy to work with with such a game, or should I use a different engine?
For the second part, the game will need some connection between two parties. I haven't heard about any such libraries, so I'll be happy to hear any suggestions.
I believe a p2p style library will be better for my app, though, considering it will free me from setting up a server.
Thanks for the help.