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Taurris announces Codename : STARSHOOTER

Taurris

Newbie
Apr 15, 2012
10
0
This time I have new WIP update, what I'm up to :) right now.
I'm working on a Big Boss battle scene, where the fight should be separated into 2 stages. One is that your closing to the huge battleship and trying to avoid its projectiles. Second one is already a battle with the enemy, where you try to destroy all that's necessary to blow the Boss apart.

Video and some info is here, on my web
http://www.taurris.com/node/26
 
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Today, I'm starting my campaing on IndieGOGO.com to raise funds for my game Codename : STARSHOOTER.

I hope you'll find all the needed information there, I tried to describe everything as clear as possible.
Here you find some info about the perks, you can get :
As I'm mentioning in the campaing,
Every help counts !

If you cannot or just don't want to contribute, but this project still interests you, please, spread the word. Tell about Codename : STARSHOOTER to everyone you know, family, friends. If you have your own blog about games, I will gladly read your opinion about the project there. If you're a editor for some internet magazine, please spread the news. Write about it, curse or praise. Any reaction will help me make the game better. Personally I hope, that you wont let me alone in this !
Thank you for your time,
V
 
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Just to give a bit of update. About how the development goes.
I'm pretty much finishing the Boss fight scene and I was thinking about posting the scene on the web as a playable demo. I thought I might ask, if there's anyone who would appreciate it
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and actually try to play it ?
I'm not sure if it's a good idea to post such things, but hey it might be interesting to see some fragments of the game, no ?

More info here :
www.taurris.com

Yeah and some new screenshots
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on the web, be sure to check them out
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I had a bit hard time optimizing the scene, but finally I did it.
Before I was making the nebulas with particles, but it was causing too much overdraw on mobiles. So I changed it to few textured billboards instead.

 
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Today, I have something TOTALLY different.

It's a game that I made in some spare time when working on Codename : STARSHOOTER project. But this one, isn't Sci-fi nor shooter, but it's a racing game. No ordinary racing though :) it's a Paper Racing, that I loved so much in my school years. I was playing this A LOT under the school desk with my friend.


The principle is easy, get to the finish (the black/white checker) first. You start on the green starting line. The game is turn based and for up to 4 players. You drive the Formula1 by click&dragging on the car. The game comes with Track editor(only in full version), so you can keep on creating new maps any time.


I will keep on adding some new elements for the track builders and I want to create some "HUB" to exchange newly created tracks.
Right now, the game is for Android, but I'm waiting for Blackberry approval and want to release it on iOS in the future. I will prepare some video soon, it will be easier to describe it there ;)













 
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