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lol uve been working on this all night huh
thanks for the tips! background data you mean the phone settings right? thanks again!
This game requires beastly power
Wow have you guys never played asphalt ? That is a laggy game. This game runs smoothly on my Desire.
If the Droid X runs it smoothly (I couldn't tell you, I haven't downloaded it yet) and the EVO does not, blame that squarely on SenseUI. That's a huge resource hog.Can't you guys just turn down the video scaling some. I thought the evo was more powerful then this. The Droid X doesn't even break a sweet. Isn't the Evo, Droid X and Iphone in like direct competion with one another.
If the Droid X runs it smoothly (I couldn't tell you, I haven't downloaded it yet) and the EVO does not, blame that squarely on SenseUI. That's a huge resource hog.
It's because of Sense. It's a cool theme, but it's a huge resource hog.No i have the droid x and it runs like butter at max video scaling. I was wondering why the evo had such a hard time because I thought the evo, Iphone and droid x were all about the same specs.
Can't you guys just turn down the video scaling some. I thought the evo was more powerful then this. The Droid X doesn't even break a sweet. Isn't the Evo, Droid X and Iphone in like direct competion with one another.
After the buyout, Qualcomm renamed the Imageon to Adreno. The company offers the chip in various flavors as part of their Snapdragon SoC:
Adreno 130 inside the MSM7x01 offers a fixed function pipeline and support for OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
Adreno 200 inside the QSD8x50 (1 GHz) and MSM7x27 (600 MHz A11+L2 cache). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2 and DirectDraw.
Adreno 205 inside the QSD8x50A (1.3 GHz), MSM7x30 (800 MHz+L2 cache), MSM8x55 (1 GHz+L2 cache). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
Series5 (SGX)
PowerVR's SGX series is used in many popular devices, including the Apple A4 (which powers the iPhone 4, iPad, iPod touch, and Apple TV),Nokia N900, Sony Ericsson Vivaz and Samsung's Hummingbird (in Galaxy S, Wave and Galaxy Tab devices Samsung Wave S8500) and TI OMAP - Motorola's Droid phone. It features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1.
Look for my thread posted here on how to get it to run nicely on the Motorola Droid.Does this run on the original Droid? It looks fantastic.
EDIT: Looks like it doesn't from what I've read. Oh well, the PC version will suffice.