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Tips to make dungeon defenders run smoother

flonkas

Well-Known Member
This game requires beastly power, most phones can't handle it, let me know if this helps.

Run in tablet mode
Turn down graphic upscale to 50%
Turn off background data

Post anymore strategies if you got em. Thanks.
 
lol uve been working on this all night huh

Lol kinda ;)
I ain't getting no tegra 2 device anytime soon so gotta work with what ya got. I got it running alright on my evo, I feel with a bit more optimization on their part and gingerbread it has the potential to be solid on this device.
 
Wow have you guys never played asphalt ? That is a laggy game. This game runs smoothly on my Desire.
 
Wow have you guys never played asphalt ? That is a laggy game. This game runs smoothly on my Desire.

Yes I have played Asphalt 5 on my evo with little to no lag. Dungeon defenders however is more graphics intensive. And from what I heard from tons of desire owners, dd plays like a slide show. Idk.
 
Can't you guys just turn down the video scaling some. I thought the evo was more powerful then this. The Droid X doesn't even break a sweet. Isn't the Evo, Droid X and Iphone in like direct competion with one another.
 
Can't you guys just turn down the video scaling some. I thought the evo was more powerful then this. The Droid X doesn't even break a sweet. Isn't the Evo, Droid X and Iphone in like direct competion with one another.
If the Droid X runs it smoothly (I couldn't tell you, I haven't downloaded it yet) and the EVO does not, blame that squarely on SenseUI. That's a huge resource hog.
 
If the Droid X runs it smoothly (I couldn't tell you, I haven't downloaded it yet) and the EVO does not, blame that squarely on SenseUI. That's a huge resource hog.

No i have the droid x and it runs like butter at max video scaling. I was wondering why the evo had such a hard time because I thought the evo, Iphone and droid x were all about the same specs.
 
No i have the droid x and it runs like butter at max video scaling. I was wondering why the evo had such a hard time because I thought the evo, Iphone and droid x were all about the same specs.
It's because of Sense. It's a cool theme, but it's a huge resource hog.
 
I think it has more to do with the snapdragons gpu powers than the sense ui.

They have a patch scheduled for jan 2nd that will bring some further performance boost they hope
 
Can't you guys just turn down the video scaling some. I thought the evo was more powerful then this. The Droid X doesn't even break a sweet. Isn't the Evo, Droid X and Iphone in like direct competion with one another.

No and Yes, the Evo is part of the previous generation of snapdragon phones which use Adreno 200, Desire HD uses Adreno 205 which is more comparable in terms of raw graphics performance.

After the buyout, Qualcomm renamed the Imageon to Adreno. The company offers the chip in various flavors as part of their Snapdragon SoC:

Adreno 130 inside the MSM7x01 offers a fixed function pipeline and support for OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
Adreno 200 inside the QSD8x50 (1 GHz) and MSM7x27 (600 MHz A11+L2 cache). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2 and DirectDraw.
Adreno 205 inside the QSD8x50A (1.3 GHz), MSM7x30 (800 MHz+L2 cache), MSM8x55 (1 GHz+L2 cache). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.


The iPhone's, Droid, Droid X and Galaxy S variants use PowerVR SGX.

Series5 (SGX)
PowerVR's SGX series is used in many popular devices, including the Apple A4 (which powers the iPhone 4, iPad, iPod touch, and Apple TV),Nokia N900, Sony Ericsson Vivaz and Samsung's Hummingbird (in Galaxy S, Wave and Galaxy Tab devices Samsung Wave S8500) and TI OMAP - Motorola's Droid phone. It features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1.
 
Does this run on the original Droid? It looks fantastic.

EDIT: Looks like it doesn't from what I've read. Oh well, the PC version will suffice.
 
In terms of graphics performance...

Tegra 2 > Hummingbird (e.g., Nexus S, Galaxy S) > Snapdragon 2nd gen (e.g., Desire HD, myTouch 4G)> iPhone 4 > Droid X/Droid 2 > Snapdragon 1st gen (EVO, Incredible, Nexus One)
 
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