Sorry for the delay in getting back, thought I'd subscribed to this thread!
UNDO BUTTON
Well you've hit the nail on the head, Joe. I certainly will consider the option as it's been asked for by a few.
Stranded87 makes a good point and that would be such a slick solution. Although some people might find it cumbersome I reckon if I add it like that I'll let people choose if they want the undo available or not. Anyway, will think about this a little bit more and try some ideas out to see what you think.
LEVEL EDITOR
You don't need any programming experience to build the levels. I've made it all point and click. That said the newer features (triggers, timers etc) do need a clear head to get them to work properly! Also at present you cannot actually test your map at all so kinda a bummer.
ASSAULT CANNON
I did try to keep it simple on the number of 'classes' of slayer but having an uber-dude would be easy to understand as he'd work just like a normal slayer only with better kill rates. I'll add this pretty quickly as it'll be a dead simple. What kind of attributes should he have? Would it just simply be better chance of hit? Shall dig out the old SH rulebook....
DIFFICULTY
Great to hear the difficulty is balanced, it was a big concern for me that.
The blip counts are actually set on a per map basis. However on hard the blip count per round is increased by 1. See
Vampire Slayer Squad Game Rules
I like the idea of random blip count though, would be good on the larger maps. I've now added this feature into the game but you'll not see it for a short while as I'm still putting in some major new features.
As for larger maps, it is something I really want to do although there is a finite limit I've imposed into the game for performance/size reasons. I even have to pre-calculate the AI path distances for the vamps because our little handsets just can't do it in realtime. For a big map the number of routes the AI checks gets to be insane. I've also packed the distances into small spaces to keep the file size down so basically on a really big map the vamps wouldn't know how to get to a slayer! Perhaps I'll try something extreme but realistic and see how it actually fairs, it might be not that much of a problem and it's all in my head
2 PLAYER
That would be ace but I think I just couldn't justify the effort.
Finally, that's for taking the time to give me this feedback, it really helps to know people are enjoying playing the game. To be frank I wrote it because there wasn't anything like it (TBS) that I enjoyed playing on the Android Market so thought better just do it myself and as an incentive to actually make a half-decent job of it I'll release the monster onto the world. I didn't want to put ads in it but wanted to get my $18 or whatever it was to register back. It took 4 months to do that - it's not a money spinner but any stretch of the imagination but I'd rather make a niche game than just another me-too.
I have a couple of people who do test on the Desire HD, however they don't actually play the game much at all so I might pop the game over to you to test if you wanted to try out the new bits. Only issue is you normally have to uninstall it from the market first to be able to install it manually. You'll also have to allow installation from non-market sources which is a security issue if you aren't sure. I'd never want anyone to take unnecessary risks. But if you still want to give it a whirl I'll let you know when I have something to try out!